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Video Games as the New Frontier Print E-mail
Written by Ninox   
Saturday, 15 July 2006

Video Games as the New Frontier

Once upon a time there was lots and lots of unknown places in the world. There were new continents to discover and the world’s highest mountains to climb. Even when we did all of that we just knew that by the year 2000 we were all going to be taking space ships to new colonies. Except we didn’t. So where does your average man or woman go exploring nowadays? Where is the wild west, the Mars, the Everest of today? What is the new frontier?

Some researchers into videogames have suggested that they are the new frontier of this age. Henry Jenkins in his article with Mary Fuller likens video games to the new world travel writing of the European voyagers of the 16th and 17th century noting that both focus on navigation, exploration and colonisation of space, relying more on geography than narrative (1). He suggests this is like the opening of a new frontier, a border to unknown space that somehow counters the often over familiar and over populated neighbourhoods we live in today, restoring a sense of unlimited space and possibility. In another article Jenkins wrote about video games as new play spaces for home bound children, replacing the suburban street and the backyard with virtual places (2).

If you think about the ways in which we sometimes play then this starts to make sense. If you have ever spent time base-jumping instead of fighting, detoured into danger to remove the fog of war, brought loot “home” instead of selling it, drooled over the map or simply flown out into the unknown for the sheer pleasure of it then you too have been exploring this new frontier.

Like any good frontier it’s often vicious out there in the PK’ing ganking wild west. I’m not just talking about the combat here, I have heard of some seriously deadly guild squabbles in my time and with the state of general chat in some mmo’s you are lucky to escape with anything less than permament brain damage. At least its still cheaper and less physically damaging than any frontier that I might be able to access in my corporeal form and with the current price of real estate in Sydney these days I’m all for virtual realty.


(1) Mary Fuller and Henry Jenkins. Nintendo and New World Travel Writing: A Dialogue. In Cybersociety, Steven G. Jones (Ed), Sage Publications, 1995

(2) Henry Jenkins. Complete Freedom of Movement”: Video Games as Gendered paly Spaces. In From Barbie to Mortal Kombat, Justine Cassell and Henry Jenkins (Eds), Massachusetts Institute of Technology, 1998

 

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