Quote:
Originally Posted by Arkon
Onya Jector for a very good review indeed 
/Pats Jector on back
Well done m8
I think you have summed up the game very well 
Arkie
|
Thanks, Arks.
Quote:
Originally Posted by JJ
nice write-up big J. if i may just pick on one small thing: the powerball is technically called an 'orb' 
and what do you mean by make the enforcer (the pistol) more accurate? surely the accuracy of a weapon depends completely on the skill of the TOGger wielding it? are you trying to tell us something? lol j/k mate, you did say it was a personal feeling.
i really feel i need to come to 2k4's defence when you call it an update of 2k3 - it was a new game, with a new game-type and new maps, not many maps (i forget how many, 2k3 wasn't played for that long  ) from 2k3 actually made it into 2l4, and the changes between the two games were significant enough to not make the maps from 2k3 compatible with 2k4 without significant work in the editor.
|
The pistols aren't bad, they just aren't terribly accurate. Too much spread at any decent range. The pistols in the original UT were nail drivers! I miss them.
Forgot about the rename on the orb.

It's just SO a powerball.
UT2004
was an UT2003 update, from what I remember. A pretty big one, but an update none the less. That's why they sent folks that got UT2k3 rebates for picking up UT2k4. It was a significant change, but used much of the old framework.
Still, no need to come in UT2k4's defense with me.
Love that game. In fact, most casual players I'd likely send to 2k4 instead of UT3 just because of the extra polish, modes, and maps. UT3 has the ability to surpass it, but they need to put more work into it before it will, IMO.
Quote:
Originally Posted by WhaCk
Good work Jector.....A straight honest review...Cheers m8 
|
Thenkew.
And give Spec a hand, guys, since he was responsible for making the slideshows from my screenshots. Thanks again, Spectre. Looking forward to having you on the Unreal battlewagon.