Quote:
Originally Posted by Stalin
I would have given the noob friendliness of EVE a 2/5 instead of 3/5. But that is only coz there is a lot of depth to it, so on the flip side it seems very rewarding for more advanced players.
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Thanks for the comment Stalin. My thoughts rest on that middle divide "3/5" as I can not imagine much more that CCP may do for a new player. To lose the depth of the game would be necessary (IMHO) to simplify the startup and thus seems, for me, to sit on that middle score of 3. I believe the measures they have taken to walk a player along the startup has made great progress due to that, I would mark it maybe a tad higher than 3... maybe 3.5 . However, IMO, there is a bit of a lull... from new player out of help chat to joining a corporation of quality. That lull (IMO) is where more players are effected than the start (Start = a bit of puppy love). The transition really depends on contacts made during the starting time and the guidance received. With that, it drops my score to the "3".
*I'll place a bit of a disclaimer here for giggles... LOL

I began a couple years back and it has advanced since then. For those players before my start time... they have stated the start up help was an even tougher learning curve...
Quote:
Originally Posted by Stalin
There is grinding for noob players btw (like me  ) but I think it will become less as you get more skillz.
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If there is a "grind" to be found in the game, it may be a product of repeated mission running. However, my comment related towards - a players is not forced to constantly build experience points sitting at a spawn point. A player's skill progress are not effected by what the player opts to do. Not bound to MMO history of kill, kill, kill - rest, kill, kill, kill - rest... and eventually gain a level.
Though on your point, I agree, if one chooses the "mission running" a sense of the "grind" is present.