That'll be the real challenge with a title like this. All well and good to have roof-top jump platforms, but if there's only one real way to go about doing it, it's not unlike the oldskool platform games in essence. But to plan for freeform and have it work is something entirely different.
One of the potential issues I see here, is that the team or Dice/EA, as good and solid as they are, tend to release unfinished titles, generally dumbed down for the masses. I'm also guessing this will follow the current trend of being released on consoles first, and PC six months later.
However... I'm always hopeful!
