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Old 16th June 2009, 10:03 AM   #27 (permalink)
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Pure Mongrel
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Originally Posted by McMuttons View Post
Often the game really was a game of players vs. DM, as they loved to try to find ways around things I'd planned in ways that I hadn't thought of, basically trying to break my adventure. It required a lot of quick thinking to deal with that. And taught me a few things about how to develop flexible adventures.

I had to learn to be flexible very early in my GMing career. I found out the hard way that if I built my adventures too structured and the story required the party to go "left" ... They always, always went .... "Right"!

From there I built my adventures around a series of scenarios that I could introduce at the right time, no mater if they went left, right, up or down
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