at the beginning of the Podcast you mentioned the updated forum and the new icons.. well done to your engineering and graphics teams, the forum looks great!
mentioned having to use of 'Alt + F4' when a game locked up (one of the Fallout 3 expansions). I'd never heard of this function but found its use here..
HowStuffWorks "What does Alt+F4 do?"
I find it VERY annoying having to do a manual restart on my system due to a lockup so I'll be testing this out next lockup I get. Thanks for the info!
I tried the Trine
demo - http://trine-thegame.com
- that Stef
mentioned.. an ol'-school platform style game with a twist where you play three characters with differing abilties. You get to switch between these characters to progress through the game. This is a great game for kids in my opinion! For me Trine looked and sounded good with fluid motion and gameplay. Even though I found the second level a bit 'samey', the only real negative for me was the character voices - ouch.. yet the narrator's voice was excellent! Although I feel Trine is more geared towards kids, anyone who enjoys platform games should like this one a lot. I agree with Stef
, yes the game is cliché and yes it's fun and works well. Check out this gameplay trailer..
I also played the mentioned ArmA II
demo and also found it difficult to like. For me it was the movement controls. The rest of the key binding would have been just a matter of getting used to them and adjusting as you progressed with the game but having to use multiple keys for different movements is just 'painful' especially when other games don't force this on the player.
, you mentioned Slient Hunter
3 & 4 and how you were disappointed how you weren't able to 'walk' through the sub between the varying aspects of the game... well, looks like you're in luck with the up-coming Silent Hunter 5
SOURCE: Silent Hunter V Community Q&A (Updated 21.10.2009) - Topic Powered by Eve Community
How does the camera work in SH5? Has the improvement been made significantly compared to the camera view from SH4?
The player is free to move through the submarine in free FPS-like fashion. We believe that creating a simulation game is not just a question of writing the mechanics that define the machine – in our case the u-boat – but there’s also the very important part of defining the actual human experience. What is it like to be the captain of an u-boat crew, in mid-Atlantic?
You should feel the tension and the claustrophobic atmosphere inside the UBoat and the way it affects the crew.
On the other hand, external camera is now allowed to rise much higher above the sea, allowing a dramatic view of the battlefields and landscape. We’ve changed the water and terrain rendering engine, solving the bugs that prevented this in the previous version and increasing the rendering distance too.
Now, to the topic of Collectors Editions for games and Merchandise. I don't have any gaming merchandise but do have a few collectors edition versions of some games.
-S.T.A.L.K.E.R.: Shadow of Chernobyl
-Far Cry 2
-Call of Duty: World at War
-Unreal Tournamnet 3
-Enemy Territory QUAKE Wars
you mentioned the COD:WAW collectors edition and how you get a Canteen, well.. on the packaging for this there's a note:
Enjoy This Collectible Canteen.
Not Intended For Drinking.
LOL! The COD:WAW pack in my opinion is the least value for money out of all the ones I have.
Regarding competitive gaming vs relaxation, I like both forms. I enjoy singleplayer, social and competive multiplay. I've always had a liking to anything co-op which is currently great for me as it's becomming a popular trend with game developers
For me to enjoy competive play this depends on the game, rules and team I'm playing with. There are varying degrees of competive play. I prefer the higher-end more serious style. Even though great fun games can played in comps (win or lose) it's mostly all about winning for me (ie. regarding comps).
Thanks again for another Podcast!