Would be nice if some real world rules could be used in terrain generation. For example anything over X height has a 50% chance of generating snow. Or have a setting of X distance from the map origin in the N and S directions starts to increase the % chance of snow terrain. With the X settings being set by the admin on map creation.
Also the ability to have a finite world, so again the admin will be able to set that the world can't be any bigger than X by Y and at the boundaries the world wraps around.
But overall, I'm liking the look of having the different terrain - that said you think he could have turned off day/night while making the damn video.
Star Citizen - Crewslots: 10
Anvil: F7C-S, F7C-R, F7C-M Super Hornet (x2), Gladiator
Drake: Cutlass, Caterpillar | MISC: Freelancer, Starfarer (x2) | Aegis: Retaliator
Origin: M50, 325A, 350R | RSI: Aurora MR, LN, LX, Constellation
Banu: Merchantman | Xi'an: Khartu-al