Yeah, I've always felt that quality animation is important to making things feel as if they belong in the game world. It seems to be one of those things like interface design, you really only notice when it's bad and it makes think of or measure/classify game world objects in different ways.
I think this is also one of the main reasons BF3 looks so much more real than BC2. The overall poly-count or texture resolution in the game hasn't changed but the new human animation system and higher fidelity destruction gives you much less of a reason to question the game world.
Last edited by Drac; 28th August 2011 at 10:57 AM.