29th May 2012, 11:37 AM
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#10 (permalink)
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Retired Captain
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 | Ace
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Posts: 8,181
Join Date: |
Sep 2010 |
Location: |
Melbourne (+10 GMT) |
Biography: | Casual gamer, linguist
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Hobbies: | Linux, costuming, diabolic planning |
| Yesterday |
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It seems that the emeralds used for trading won't be found in ores.
Quoting Jens from reddit ( jeb_ comments on Jeb removing emerald ore again)
Quote:
The reason I added emeralds in the first place was because I wanted to add a currency that I can "control." In other words, something that's exclusive to trading.
Then I decided that the emeralds could be found in really small amounts in the "extreme hills" biome, just as a nice surprise for people who mined there. The amount was really small, and it was really hard to find since it's were spread over a larger y-span. In other words, not worth the effort to search for, but a nice surpise if you happend to find it.
This lead to the situation where I received a lot of complaints that it took too much effort to find emeralds. I could of course ignore those complaints, but it's very annoying to see it popping up everywhere. I could have "fixed" that by making it easier to find, but then I would've ruined the basic idea to keep emeralds linked with trading.
So, now I decided to remove the ore from the world generator. This will hopefully lead to less confusion, and fewer complaints in the long run.
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