Well the fact that a client has that sort of power is a bit scary. If you can manipulate server states that easily through the client that's not very good. But I guess it comes from Minecraft (or at least industrial craft) being a single player game from the beginning with the multiplayer part tacked on later.
But I guess it's not the only coding horror I've found in the FTB mods. Take computer craft for example; when you write a program EVERY KEYSTROKE is sent to the server. The obviously intelligent way to do it would be to send the entire file when you hit save and keep the writing client side only.
Or when you look at progress bars in some machines, it seems like it actually synchronizes it with the server several times during the operation, when once would have been perfectly enough.
EVE Online characters:
Daedalus II ex-CEO TOGOA, Daedalus III slave of Daedalus II
Little Molok Asura Engineer
"Trying is the first step towards failiure" - Homer Simpson
Last edited by DaedalusAlpha; 7th January 2013 at 11:11 PM.