Thread: FTB: Iridium
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Old 25th January 2013, 01:44 AM   #25 (permalink)
Retired Captain
Retired Captain
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Originally Posted by DaedalusAlpha View Post
If you are not playing, then machines must be deactivated, including turtles,fillers and quarries.
Could it not be argued that if your plot is far away from spawn or any other area where there are other players, then it will be automatically shut down once you log out and the chunks unload? Ie. you don't have to turn machines off manually, they get de facto turned off by you leaving (except quarries of course, as they keep chunks loaded). Sure another player might go past from time to time, but if it happens it happens.
You could argue a lot for specific circumstances but we are trying to make rules which are simple and help the server so everyone can enjoy this mod-heavy server. We don't mind people making mechanical means to help them mine etc. That is part of the features offered by this mod pack. However, we feel that players should be responsible and only use them when they are playing. Think of it being like turning the lights out when you leave the room in real-life.

Also related; would it be allowed for a quarry to run for a short while after you've left? I'm thinking if it's hooked up to a small buffer that gets emptied (perhaps via teleport pipe with overflow protection) while you're logged in, but fills up once you leave (as the destination now is an unloaded chunk) and eventually gets full and turns the quarry off.
The quarry is the machine that does the digging. What is done with the resources after that depends on what you have linked it to. If you are leaving the game, you need to switch the quarry off/disconnect it from power. If your piping then runs the resources through various machines
and further steps of processing and sorting, we ask that you design it responsibly so that there won't be excessive numbers of pipes and that the resources will be stored rather than left in pipes when you leave as the processing should also be able to be turned off. Again, think of this as being like not leaving the oven on after dinner.
Finally; are ender chests activated this time? They are safer to use than teleport pipes when it comes to overflow.
So far we have not had problems with enderchests. They are presently usable in the FTB world/Mindcrack server.


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