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Old 14th November 2006, 07:52 PM   #11 (permalink)
ScopE


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Join Date: Feb 2003
Location: Perth, West Oz
Posts: 3,173
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Quote:
Originally Posted by Voics
... but good luck finding a decent co-op server... seems the punters just aren't interested...
To digress a little, yet again ( It's my thre-ead and I'll digress if I want to, digress if I want to, diGRESS if I want to-ooo...) ahem...

How do we go these days with one player hosting the server and the other joining? Was SWAT for example coded for it? In my experience it can be shitzed by any of:
  • Game code needs a dedicated server, and/or;
  • Bandwidth from Player1 to 'net or Player2 to 'net is the bottleneck giving non-performant play, and/or;
  • one's ISP doesn't allow one's 'net-side IP address to host as a server (used to be a prob on Bigpond ADSL accounts), and/or
  • ???
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