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Old 13th April 2007, 11:21 AM   #1 (permalink)


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ok gurus

quick one here? is there any way to remap the the textures of the troops ie if i want to have the us troops look like aussie desert diggers instead of them as an addon?

is it possible and who would i go about it

i found these also, click to preview






and for the kiwis



cheers
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Old 13th April 2007, 05:13 PM   #2 (permalink)



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Not too familiar with that side of editing - textures & addons. I only know mission editing and scripting.

I always believed you could only retexture skins through a mod, not inside your mission, since that's the only way I've seen it done.

Best option would be to see how these models were reskinned and what's invovled inside these mods. If it looks like it is simply a single or several texture replacements (containing all the texture cut-outs), then possibly you could remap one of the classes defining the skins of those models in your mission too.
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Old 13th April 2007, 06:25 PM   #3 (permalink)


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hmmmm

looks like i have to wait for a someone to start making maps with them in

cause i have no bloody idea what to do
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Old 13th April 2007, 06:43 PM   #4 (permalink)



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Oh, if you just want to play a mission with them in there, you can include an existing ADF mod in your ArmA start-up and then:

1) create your own mission as per normal but referencing those ADF soldiers and vehicles instead of the standard ones, or

2) modify an existing mission by doing a simple search and replace of all (15 or so) soldiers types in an existing mission.sqm mission file, very easily.

Eg: rename all SoldierWMedic (soldier west medic) to whatever the ADF mod uses, eg: ADF_SoldierWMedic. I have a list, if you need them.
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