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Old 20th May 2007, 12:24 PM   #1 (permalink)


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Im interested in getting one, anyone else? Will be a small cost per month though.
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Old 20th May 2007, 03:06 PM   #2 (permalink)


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just wondering stomp

would the server have a TOGish name? for recruitment purposes
(i really want to see this thing kick off here)

ball park figure for a server? , i might be able to fund a bit
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Old 20th May 2007, 03:24 PM   #3 (permalink)


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Havent looked too deeply into costs yet, would probably be a cost per player slot sort of thing, so we would want to keep at a minimum. My thoughts were that its primary purpose would be a server we could use privately (passworded) to be able to play missions properly from start to end, and those missions would be ones we wanted to actually play. Every now and then we throw it open to the public when a few of us are on and see what we can catch. I cant see us needing any more then a 8-10 player server, ballpark figure would be approx 5 bucks per slot per month, thats a guesstimate though.
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Old 20th May 2007, 04:08 PM   #4 (permalink)


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I can help ya, PM me with your requirements/details.
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Old 20th May 2007, 04:42 PM   #5 (permalink)



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My thoughts on it:
  • if it meant I could have a (public/TOG) match (with enough players) on it every one or two nights on it, I would consider it, but if it was for a weekly match like now, I would think it's a bit early for it.
  • also ArmA can play fairly well on on user hosted servers for lower numbers with certain missions, especially coop. Until player numbers become regularly high, it might be a bit early. TvT is different. So if you select your missions carefully, you can work around it in the meantime.
  • For battlefield 2, it was about $2-3 per slot.
Might be a touch early, but it could take off real soon.


Last night we suggested running a dedicated server process (arma_server.exe which runs a small text window) on a user's PC while running the game himself on the same PC as a client. I believe on a high end PC (CPU and RAM mainly, plus video for the client and probably ADSL2) it should work fairly well. It would allow for the client to crash CTD mid-game while not affecting the server.

I just tried running arma_server.exe now and it's all fairly simple. Ideally you need a config file for it. Without one, it defaults the server name to your PC name and makes all your missions available for selection. You can simply use in-game voting to change it. You can leave the console window on your second screen to monitor it. Have to try this out further.



An interesting topic on server.cfg file here.
Code:
passwordAdmin = "xxyy"; // password to protect admin access
password = "xxx"; // password required to connect to server
hostname="TOG server 1.05";
motd[]=
{
 "Welcome to TOG's ArmA server."
}; // Welcome message

motdInterval=1;
voteThreshold=0.2; // when 1/5th agrees, this is enough to confirm a vote
reportingIP=""; // private server - no reporting to GameSpy
//  voteMissionPlayers=3; // start voting when 3 players connect
// checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}; //list of files to check for identity
kickduplicate=1; // do not allow duplicate id
// equalModRequired=1; // require equal mod

MaxMsgSend = 256;
MinBandwidth = 768000;
MaxBandwidth = 1024000;

maxPlayers=8;
Not sure about the last few parameters, like bandwidth. Seemed to run better with lower figures:
MinBandwidth = 64000;
MaxBandwidth = 256000;

Usage parameters:
Code:
arma_server.exe -config=server.cfg -netlog -port=2302
BIKI: ArmA:_Dedicated_Server

Last edited by Dr_Eyeball; 20th May 2007 at 05:15 PM.
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Old 20th May 2007, 10:52 PM   #6 (permalink)


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After tonights testing, with the current numbers we are right with me hosting, ran extremely well with the 4 of us and I cant see another 2 straining it too much more. We should maybe reconsider this when we have a few more regular players.

I am happy to put server up when I am at work weeknights, Dr Eyeball knows admin pw. I have put your config in Dr Eyeball, so wont be called Stomps now

Thanks for the offer Father, thats awesome, will get back to you when we have about 10 regular players.

Last edited by Stompya; 20th May 2007 at 10:58 PM.
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Old 22nd May 2007, 12:18 AM   #7 (permalink)


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Let me know if there are any missions you want added, also if you want to have a 1.07 server for a night.
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Old 23rd May 2007, 01:36 AM   #8 (permalink)



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If you haven't already, could you add "Final Countdown 2" at some stage to the server. Coop(1-40)FinalCountDown_2.Sara.pbo

I seem to remember we played an earlier version (prob 1.2) of it the other night.
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Old 23rd May 2007, 01:55 AM   #9 (permalink)


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Hi all,

I have put up a server at 128.200.55.28 port 40000

Its on our university backbone so should be quit high speed. I am still at work so unable to test the connection and it is setup default out of the box (outside of the config file settings above.)

Server pw: OldAndBold

Admin pw: TogRulz

If someone wanted to try and connect, I wouldn't mind

I just requested the campus firewall to open port 40000 as well, so might take it an hour or so from this post before it opens. I did not open the game reporting port.
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Old 23rd May 2007, 02:03 PM   #10 (permalink)


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I see the server but cant join, keep getting message about wrong version. Are you sure its patched to 1.05?

And thanks

Edit, you are at 1.06, we cannot join

Last edited by Stompya; 23rd May 2007 at 02:20 PM.
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