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#2 (permalink) | |
![]() ![]() Elite Join Date: Apr 2004
Location: Melbourne, Australia
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Take note, these are from the CURRENTLY RELEASED version from the Czech republic. This was running on what we'd call, an average system!
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Also, the graphic settings were set to about a good average, but not AA on. Here are two images to compare. ![]() This is with High settings ![]() This is with Low settings.
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#4 (permalink) |
![]() ![]() Elite Join Date: Apr 2004
Location: Queensland, Aust
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How could you not know about Armed Assault?Well, you better start following the news and this forum because it's just been released in Czech Rebublic yesterday and will be released elsewhere soon. See other thread about release dates. |
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#7 (permalink) |
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http://www.sniperfans.org/forum/atta...achmentid=2556 nice view distance
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#8 (permalink) | |
![]() ![]() Elite Join Date: Apr 2004
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Does look purdy though! ![]()
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#9 (permalink) |
![]() Elite Join Date: Feb 2003
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To me it looks like the attention the devs have applied to model detail is absolutely meticulous.
On Spec's second post the ground textures still look very respectable in the high settings. With anti-aliasing contributing, it honestly looks like it might be in with a chance to come close to BF2 engine ???? ... Maybe the BF2 engine makes far more extensive use of light-maps, which are notoriously resource consuming. I am almost daring to hope, purely on Spec's first pics, that I find the ArmA graphics engine pretty 'satisfactory'! Are we sure they didn't doctor these pics!!!??
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#10 (permalink) |
![]() ![]() Elite Join Date: Apr 2004
Location: Queensland, Aust
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They BIS forum says the pictures (in the first post) were sharpened but not modified, but I'm not too sure about that. Not sure why the blur effect is there and that small batch of images looks different to any others released, but their content is correct.
The graphics quality has indeed exceeded my expectations and proabably most peoples. Some of the graphics does look on par to BF2 but with everything more dispersed. It looks good considering the overall goal and exceeds most games on view distance. No need for fake fogs. I thought light-maps were the fake shadows they add at design time which they use on half the stuff along with real shadows for the rest of it. For ArmA, I doubt they can take this shortcut with true time passage requiring dynamic lighting and shadowing. I think the movies are giving a clearer picture of it's quality. |
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