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Old 14th November 2006, 07:52 PM   #11 (permalink)


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Quote:
Originally Posted by Voics
... but good luck finding a decent co-op server... seems the punters just aren't interested...
To digress a little, yet again ( It's my thre-ead and I'll digress if I want to, digress if I want to, diGRESS if I want to-ooo...) ahem...

How do we go these days with one player hosting the server and the other joining? Was SWAT for example coded for it? In my experience it can be shitzed by any of:
  • Game code needs a dedicated server, and/or;
  • Bandwidth from Player1 to 'net or Player2 to 'net is the bottleneck giving non-performant play, and/or;
  • one's ISP doesn't allow one's 'net-side IP address to host as a server (used to be a prob on Bigpond ADSL accounts), and/or
  • ???
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Old 14th November 2006, 08:38 PM   #12 (permalink)


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SWAT did have built-in dedicated server support. I imagine most could still host and play, some might have to limit map size or player/AI numbers. Co-op probably taxes the processor more, what with all the AI calculations?
The other bandwidth/IP/ISP issues are a tad technical for me, soz...
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Old 14th November 2006, 08:49 PM   #13 (permalink)


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No not at all Voics I was just speculating probably a bit too much. (Thinking 'out loud' ?)
You're right with the AI crunch load... It would impose a bit on the hosting PC, but mostly on the CPU/main memory. Maybe today's dual-cores will fare very well?

I was just interested if anyone recently-ish had tried hosting AND playing any shooter-type games over broadband links with their mate(s).

I think I tried to hook me and my cousin together on Halo for PC a little while back (just for the helluvit), but the vagaries of the 'net connection proved a bit problematic. We connected, but I recall that it wasn't practical for real play.
Since then the higher bandwidth accounts like ADSL2+ might have improved things; I dunno...
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Old 14th November 2006, 09:23 PM   #14 (permalink)


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Quite often have a GRAW, Joint Ops or Swat4 session with people using Hamachi or creating an internet server. On a 1536/256 connection can host and play quite well, as long as noone is from another country (got a m8 who has been teaching in Korea and now China, when he wants a game its not to good, LOL) Graws 4 player coop no worries, Joint Ops I could host 10, Swat4 5 player coop no sweat. Even easier after upgrading from single to dual core.

Theres much faster connections then mine widely available now as well, so its all good.
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Old 14th November 2006, 10:37 PM   #15 (permalink)



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Quote:
Originally Posted by Stompya
FFUR....
And there are 3 Aussie servers still running!!
Yeah, FFUR looks great. I tried playing the campaign again with the new weapons and it's even harder now.

dxdll1.0 - looks like an updated version. Will have to check it out.

Could you list the Aussie servers for us?
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Old 15th November 2006, 12:15 AM   #16 (permalink)


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[EF]Elite Forces at midnight 5/20 players, running Tonal mod by the looks 150.101.195.58:2302

GSA-XGN XDF-WGL5.1 0/32 203.13.37.52:2121

OGN@iiNet Australian Flashpoint Server 6/12 running coop 203.206.95.21:2302
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Old 3rd December 2006, 07:34 PM   #17 (permalink)


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How does it play?

I have a low-end Radeon 9600 (128Mb) so I miss out on the eye candy, in fact my game looks worse than OFP and lags at 10-22 FPS (towns/open).

That aside, I still have the following non-performance-related, gameplay issues:
  • OFP was no Longbow, but helicopters were fun. I never used auto-hover, low-level was cool and with a little practice I could land on rooftops. In ArmA they're unflyable. They no longer auto-center. You nudge them forward to gain five knots, but they stay nudged and the speed keeps building. So you pull back, but where's the center point? Ooops, overcorrected... now the chopper's slowing down, but without further input will eventually fly backwards... and I've introduced some side movement too. What fun. The collective control takes about half an hour to respond. What's that, you're coming in to land and just want to shave a few feet off the descent rate? Tweak the collective all you want, you will ram the ground before it has any effect. There's other tail rotor and sensitivity issues but they're not even worth exploring.
  • The movement and control of infantry has been made needlessly complex. Again, it wasn't broken but they decided to 'fix' it. Prone/kneel/stand now requires 3 keys instead of 2. The old 'sprint' function that robbed you of breath and made OFP so suspenseful seems to be gone. When zoomed to iron sight the movement is too twitchy/sensitive. Zoom benefits aside, it's actually easier to aim from the hip, which is crazy. With vehicles, the mouse control is now different, in a bad way.
  • Horribly loud vehicle sounds. All throughout the training missions you're on the obstacle course, shooting range, etc but there's always some armor driving in the distance - yet it sounds like it's right behind you about to crush you under it's tracks. Ruins all immersion of trying to listen to your instructor, focus on your task, etc.
  • AI orders - if you thought their cut-and-paste sentences were bad in OFP, wait 'till you try ArmA. They're way loud and never cease. In one of the missions the team leader kept telling a unit to board vehicle... the guy was AWOL and kept refusing... they persisted throughout the mission, totally ruining any immersion.
These are my first impressions as compared to OFP, which I loved and been playing intensively over the last week.

As it stands, the game isn't too playable for me performance-wise, yet I can't justify an expensive upgrade for the current gameplay
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Last edited by Voics; 3rd December 2006 at 07:48 PM.
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Old 3rd December 2006, 09:32 PM   #18 (permalink)


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Voics dont loose faith mate as previously mentioned despite public release in czech & germany game is practically still beta.

I have also noted the things you've mentioned and had a little chuckle to myself because it's dodgy as, But I am sure they are all things future patches will correct.

I just hope they implement the same attitude to correcting things as they did with OFP, if they do things should be sweet.
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Old 3rd December 2006, 11:41 PM   #19 (permalink)


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Cheers Croppy, I hope you're right...

*sob*

Guess I'll go back to OFP and check back in February.
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Old 4th December 2006, 11:27 AM   #20 (permalink)


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The 1.01 patch made a difference, and thats within 2 weeks of release, expect more soon.
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