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#11 (permalink) | |
![]() Elite Join Date: Feb 2003
Location: Perth, West Oz
Posts: 3,171
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Quote:
It's my thre-ead and I'll digress if I want to, digress if I want to, diGRESS if I want to-ooo...) ahem...How do we go these days with one player hosting the server and the other joining? Was SWAT for example coded for it? In my experience it can be shitzed by any of:
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![]() (Zombies: former Captain - Comms & Procedures) "Be excellent to each other..." |
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#12 (permalink) |
![]() Harmless Join Date: Nov 2006
Location: Sydney, Australia
Posts: 28
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SWAT did have built-in dedicated server support. I imagine most could still host and play, some might have to limit map size or player/AI numbers. Co-op probably taxes the processor more, what with all the AI calculations?
The other bandwidth/IP/ISP issues are a tad technical for me, soz...
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Beware the trap set by the frost-giant. Carry your magic hammer. |
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#13 (permalink) |
![]() Elite Join Date: Feb 2003
Location: Perth, West Oz
Posts: 3,171
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No not at all Voics
I was just speculating probably a bit too much. (Thinking 'out loud' ?)You're right with the AI crunch load... It would impose a bit on the hosting PC, but mostly on the CPU/main memory. Maybe today's dual-cores will fare very well? I was just interested if anyone recently-ish had tried hosting AND playing any shooter-type games over broadband links with their mate(s). I think I tried to hook me and my cousin together on Halo for PC a little while back (just for the helluvit), but the vagaries of the 'net connection proved a bit problematic. We connected, but I recall that it wasn't practical for real play. Since then the higher bandwidth accounts like ADSL2+ might have improved things; I dunno...
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![]() (Zombies: former Captain - Comms & Procedures) "Be excellent to each other..." |
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#14 (permalink) |
![]() Deadly Join Date: Oct 2006
Location: Hobart
Posts: 520
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Quite often have a GRAW, Joint Ops or Swat4 session with people using Hamachi or creating an internet server. On a 1536/256 connection can host and play quite well, as long as noone is from another country (got a m8 who has been teaching in Korea and now China, when he wants a game its not to good, LOL) Graws 4 player coop no worries, Joint Ops I could host 10, Swat4 5 player coop no sweat. Even easier after upgrading from single to dual core.
Theres much faster connections then mine widely available now as well, so its all good. |
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#15 (permalink) | |
![]() ![]() Elite Join Date: Apr 2004
Location: Queensland, Aust
Posts: 2,064
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Quote:
dxdll1.0 - looks like an updated version. Will have to check it out. Could you list the Aussie servers for us? |
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#16 (permalink) |
![]() Deadly Join Date: Oct 2006
Location: Hobart
Posts: 520
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[EF]Elite Forces at midnight 5/20 players, running Tonal mod by the looks 150.101.195.58:2302
GSA-XGN XDF-WGL5.1 0/32 203.13.37.52:2121 OGN@iiNet Australian Flashpoint Server 6/12 running coop 203.206.95.21:2302 |
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#17 (permalink) |
![]() Harmless Join Date: Nov 2006
Location: Sydney, Australia
Posts: 28
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How does it play?
I have a low-end Radeon 9600 (128Mb) so I miss out on the eye candy, in fact my game looks worse than OFP and lags at 10-22 FPS (towns/open). That aside, I still have the following non-performance-related, gameplay issues:
As it stands, the game isn't too playable for me performance-wise, yet I can't justify an expensive upgrade for the current gameplay ![]()
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Beware the trap set by the frost-giant. Carry your magic hammer. Last edited by Voics; 3rd December 2006 at 07:48 PM. |
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#18 (permalink) |
![]() Harmless Join Date: Oct 2006
Location: Grafton , NSW AUSTRALIA
Posts: 39
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Voics dont loose faith mate as previously mentioned despite public release in czech & germany game is practically still beta.
I have also noted the things you've mentioned and had a little chuckle to myself because it's dodgy as, But I am sure they are all things future patches will correct. I just hope they implement the same attitude to correcting things as they did with OFP, if they do things should be sweet.
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