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Juganort 15th August 2012 02:38 AM

All the Multiplayer info you can poke a stick at
Hi all,

Well the flood gate's have well and truly opened this week in regards to Multiplayer info, we've been given the new class system, weapons details, attachments, how the killstreaks will work, new game type's and how the in game scoring system works.

There's simply too much to list so I'll put the basics down here and link the sites at the bottom for more info if you feel like reading it all.

There's allot of info here but all in all I think they've simplified it allot from MW3. Killstreaks dont have 3 tiers to choose from, no more weapon proficiency, no more death streaks, you've got 10 points to play with then creating a class, overall I think it looks great but time will tell how the game itself actually plays.

The major things to note:

RCXD's are definitely back, this time they are called RCC's.

Perks no longer effect your gun, only attachments effect the performance of your gun. ie there is no quickdraw or steady aim perk.

Blind-Eye are Ghost have been split again like there were in MW3. The great thing is that they only work when you are moving. So if you like to camp then your shit out of luck sorry guys.

Killstreaks are now scorestreaks and you can earn points by attempting bomb plants, capturing domination points and all that stuff. There's no support of specialist killstreaks in BO2, just the one killstreaks list containing 22 killstreaks.

Weapon proficiency's no longer exist, all weapon modifications are through attachments.

As rumoured create a class is now setup using 10 points, each item uses 1 point such as 1 perk, 1 grenade, 1 primary, 1 secondary until you've used up all your 10 points.

New thing called Wildcards that give you a little bit of flexibility with your 10 points to set up a class (see below for wildcard options)


Assault rifles

Type 25


R-870 MCS


Mk 48
Sniper Rifles

DSR 50


Chicom CQB
Skorpio EVO III


Assault Shield (Metal riot shield that can be planted into the ground as makeshift cover)



FHJ-18 AA (Vehicle lock-on, two rockets)



Lethal Slot

Combat axe
Bouncing Betty


Reflex sight
ACOG sight
Target Finder (Paints red squares around hostiles)
Hybrid Optic
Fast Mag
Fore Grip
Laser Sight
Adjustable Stock
Millimetre Scanner
Grenade Launcher
Select Fire Mode
FMJ Rounds
Extended Clip

Tactical slot

Black Hat PDA (Get close to enemy equipment and point this data pad at it to hack it and turn it against enemies. Takes ages to hack though!)
Smoke grenade
Sensor grenade
Concussion grenade
Shock charge (a throwable stick that emits an electric shock across a surface, rooting targets to the spot)
Tactical Insertion

Wildcards (Bend the rules of the ‘Pick 10′ system slightly)

Perk 1 Greed (Lets you choose a second perk from tier 1)
Perk 2 Greed
Perk 3 Greed
Primary Gunfighter
Secondary Gunfighter
Danger Close

Perks (Note: Perks can no longer go pro)

Tier 1

Ghost (Now only hides you from UAVs when you are moving)
Flak Jacket
Blind Eye

Tier 2

Cold Blooded
Hard Wired
Fast Hands

Tier 3

Dead Silence
Tactical Mask
Extreme Conditioning


RCC — 325 points — A remote-controlled car packed with explosives.
UAV — 375 points — Shows enemies on the mini-map.
Hunter Killer — 400 points — Airborne drone that seeks out and destroys a nearby target.
Care Package — 450 points — Air drop a random Scorestreak.
Counter-UAV — 475 points — Temporarily disables enemy radar.
Guardian — 500 points — Projects microwave field which stuns and impairs enemies.
Hellstorm Missile — 525 points — An air-to-surface missile which can be scattered into a cluster bomb whilefalling.
Lightning Strike — 550 points — Launch a coordinated lightning strike on three locations.
Death Machine — 600 points — Your own personal handheld mini-gun.
Sentry Gun — 650 points — An automatic sentry gun which can be remote-controlled.
War Machine — 700 points — Grenade launcher with rapid, semi-automatic firing.
Dragonfire — 725 points — Remote-controlled quad-rotor with lightweight machine gun.
AGR — 800 points — Air drop an autonomous ground robot that searches for and destroys enemies and can be remote controlled.
Stealth Chopper — 850 points — Call in a stealth helicopter which does not appear on the enemy's mini-map.
Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down.
Escort Drone — 1000 points — Get personal air support from an escort drone.
Warthog — 1025 points — Jet aircraft that provides close air support with several strafe runs.
EMP Systems — 1050 points — Temporarily disables enemy electronics.
Lodestar — 1150 points — Lase missile targets remotely from the Lodestar.
VTOL Warship — 1200 points — Be the gunner of a powerful VTOL Warship.
Canine Unit — 1275 points — Attack dogs that hunt down the enemy.
Swarm — 1400 points — Call in a swarm of lethal Hunter Killer drones that search and destroy enemies.

GamesCom sheds light on revamped 'Black Ops 2' point and perk system - Long Island Video Game Industry |

The Escapist : Shoutcasting Black Ops 2

'Black Ops 2' and Treyarch's new rules for Call of Duty multiplayer | The Verge

Call of Duty: Black Ops 2 multiplayer ditches kill streaks, embraces e-sports, first screenshots • News •

Black Ops 2 multiplayer hands-on: the future starts here | VG247

Black Ops 2: Official perks & gun list revealed, new Create-a-class explained | VG247

Black Ops 2 replaces killstreaks with “score streaks” | VG247

NoKharma 15th August 2012 08:46 AM


Originally Posted by Juganort (Post 3621219)
RCXD's are definitely back, this time they are called RCC's.

Didn't need to read any further , Imacomin Ven :eek:

Venidici 15th August 2012 10:00 AM

Ill have to read later, i want to absorb all this info. Have to work today and heading off now....BUMMER! :_(

mojododo 15th August 2012 11:11 AM

Fantasic, all very welcomed info and great news! Can't wait :)

Pezza 15th August 2012 12:22 PM

problem with ghost now... how am i ment to ninja defuse?

Like come on... im not going to run around in circles... :P

passay 18th August 2012 08:55 PM

Does anyone know how many point streaks you can pick?

Buttersoft 18th August 2012 11:01 PM

looking more and more like TF2 every day... ;)

Venidici 19th August 2012 02:23 AM


Originally Posted by NoKharma (Post 3621527)
Didn't need to read any further , Imacomin Ven :eek:

Imaready! :D

Juganort 19th August 2012 02:06 PM


Originally Posted by passay (Post 3626707)
Does anyone know how many point streaks you can pick?

Judging by the video it looks like its three again

Juganort 31st August 2012 09:08 PM

Hi all,

Some more interesting bits of info on Black Ops 2 Multiplayer, once again the info they have released all sounds awesome, like they are actually listening for a change. Still no word on what kind of server control we'll have. If you cbf reading it all then the best bits are:

No more deathstreaks, but a "Revenge Voice" instead. No more Last Stand, Final Stand, Second chance in any way shape or form.

This has to be one of the best pieces of news I've heard about BO2 :)

Killstreaks loop around, if you reach the max killstreak then it loops to the beginning and you start again. You can earn the same killstreak again as long as you used it the first time around. In other words, you dont need to die to re-set your killstreak count.

Aggressive players gain more points than defensive players, ie you get more points for capturing a flag in CTF than you would if you were defending one.

Seems as if there is unlimited sprint in BO2.

There is a new system for unlocking gear as you gain levels and prestiges via use of tokens, 1 token unlocks 1 thing. get to 55 levels and you'll have received 55 tokens. When you prestige you get a token than lets you permanently unlock 1 item for every prestige afterwards. Much the same as "unlock gear" in MW3.

Read on for the full story


Lucky for us that Black Ops 2 Game Director David Vonderhaar took a little bit of time out of his busy schedule to answer some of 'em! In a recent podcast with Activision Social Media Manager Dan Amrich, Vonderhaar answers questions regarding Deathstreaks, Final Stand and a lot more.

Vonderhaar on Second Chance/Last Chance/Final Stand:

There’s no Second Chance; there’s no Last Stand, there’s no Final Stand. There’s no combination whatsoever of perk or deathstreak that puts the guy in the “downed” state in multiplayer. It’s still used as the revival state in Zombies when you get downed. But it’s not in multiplayer — there is no perk and there are no deathstreaks, so there is no Final Stand or equivalent of it. Absolutely not. Please stop yelling at me.

Vonderhaar or otherwise known as "Vahn" on looping scorestreak rewards. This could either be good or bad news depending on your point-of-view, but at least they adjusted it to not be exploitable.

It’s something we are pretty happy with at this point. It does wrap around, but you can’t earn more than one of a type. Let’s say you took UAV and Counter UAV. If you earned the UAV then earned the Counter UAV, you’re going to start buildingagain for the UAV — but if you haven’t spent it, if you haven’t called it in or activated it, you’re not going to get a second one. You’re just going to get notified that you’re back at that part of the chain. You would definitely want to activate those scorestreaks so when you loop, you’ll get them again. It’s not like Black Ops 1, which is they just keep going forever and you effectively have to die to loop. You don’t have to die to loop at any point; you’ll just keep looping.

Vahn on rewarding more aggressive players (ie: non-campers) with more score:

There are definitely events, particularly in objective-based game modes, where you are going to get more score for being on the aggressive side. For example, capturing a flag required you to get a flag in the first place. Those things are harder to do than, say, sitting at the back of your base, defending your flag. So those aggressive-style actions usually award more score, in general, because guys who are out trying to do those things die a lot more than the guys at the back of the field.

On hearing your downed enemy's mic for a few seconds after you killed them (dubbed "Revenge Voice by Treyarch)"

It’s an option that you can turn on and off in custom games. We gave it a name — “Revenge Voice.” It’s on in public games; we can turn it off in league play if we want. We love that thing — it’s funny.

Lastly, on leveling up and in earning new gear/equipment:

When you start at level 1, you will start leveling up and you will get to level 4. You will unlock create-a-class and you will have four unlock tokens, one for each level. You will then have a range of things you can spend those unlock tokens on — but not everything. By the time you’re up to level 55, you have — surprise — 55 tokens. So along the way, you’ve been deciding how to spend those tokens on content that’s been level-gated. Level-gated content includes all the weapons, all the perks, all the equipment — tactical and lethal grenades — as well as the wildcards. Those things are all level-gated and they all require tokens to unlock.

Bam, I’m level 55, I have 55 things from anything that was available in create-a-class — but only 55, because you only get 55 tokens and there’s over 100 pieces of content. That’s 1 through 55. You go and you Prestige…the way we’re looking at this right at this moment in time is, because you’re Prestige, you can pick out one of those things and hold on to it as you continue through the Prestige progression. So 1 through 55 is set in stone, we’re happy with it. What we’re working on right now is making sure Prestige feels just as good.

Now, keep in mind that Black Ops 2 is still a game in development and some of the stuff mentioned here could change before the game's released.

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