|3rd September 2011, 02:08 PM||#1 (permalink)|
MW3 Confirmed Multiplayer facts
At long last some real details on MW3 Multiplayer! there's so much to take in here its not funny. So far I can see nothing I dont like except now I have to choose between a tactical insertion and a flashbang But I do like that claymores and grenades are in the same category so this should mean less claymores around the place. There's a new game mode called Kill Confirmed where you have to recover the enemies dogtags to claim the kill, if not you lose it. This should encourage short/medium range gun on gun action which should be great.
What really sounds great is that you can also choose a proficiency for your gun like reduced recoil, less sway or better range. Class customisation possibilities will be huge with this extra option.
Anyway everything I've found is listed below, enjoy
It's confirmed that the game will have complete customization of private matches just like in Call of Duty: Black Ops where you could adjust the settings and preferences with the ability to save and share. Rather than the ability to create your own emblem, Modern Warfare 2's player card returns where you'll be able to unlock and use pre-made emblems and titles. The game will launch with 16 maps and there are a total of 28 Killstreak Rewards.
There is at least one new game mode called "Kill Confirmed" where you have to kill an enemy and then collect the dog tag that they leave behind. If you don't collect the dog tag, then the kill can't be confirmed and you won't score any points for your team. The enemy has the ability to reclaim the dog tag, thus preventing you from scoring any points.
The game feels and plays like Modern Warfare 2
Interrupting reloads is still possible
Dropshotting is slower than it used to be
Quickscoping feels to be the same speed as MW2
Gun damage is comparable to MW2
When being shot, the flinch will often lead you into a headshot (if shooting the enemy at the same time)
The maps are big with many paths, but very little environment is climbable
There are still quite a lot of places to hide and/or create choke points despite 402's original statement
There are 80 levels in each Prestige but nothing else is known about the Prestige system at this point.
M16A4 - 3 round burst
Type 95 - 3 round burst [lvl 32]
G36c - [lvl 42]
ACR 6.8 - [lvl 50]
MK14 - Semi-automatic [lvl 60]
AK-47 - [lvl 68]
FAD - [lvl 78]
MK46 - [lvl 68]
M60E4 - [lvl 72]
Striker - Semi-auto - [lvl 48]
Model 1887 - [lvl 62]
Scorpion - [lvl 36]
G18 - [lvl 70]
.44 Magnum - [lvl 46]
Five Seven - [lvl 58]
Desert Eagle - [lvl 76]
Sub Machine Guns
P90 [Lv. 38]
PM-9 [Lv. 56]
MP7 [Lv. 74]
Barrett .50 Cal
L118A (bolt action, looks similar to the L96 from Black Ops)
RSASS [Lv. 44]
MSR [Lv. 66]
Stinger - [lvl 40]
XM25 - [lvl 52]
M320 GLM - [lvl 64]
RPG - [lvl 80]
Bouncing Betty - [lvl 37]
Claymore - [lvl 53]
C4 - [lvl 69]
Scrambler (like a Jammer)
EMP (hand held grenade version)
Trophy System - [lvl 45] (basically a tripod sensor that deflects explosive sent in its direction)
Tactical Insert - [lvl 61]
Portable Radar - [lvl 77]
The Riot Shield also makes a return to Multiplayer.
Perks are once again in 3 Slots and will all be unlocked at different levels. Pro Variants are listed in the Brackets.
Extreme Conditioning - Sprint Longer Distances (climb obstacles faster)
Sleight of Hand - Faster reloading (faster weapon swapping)
Scavenger - Locked until lvl 39 (unknown)
Blind Eye - Undetectable by air support and sentries (Launches lock on faster, extra damage to support and sentries)
Recon - Explosive damage shows targets on minimap. (Bullet damage shows targets)
Hardline - One less for killstreak (2 Assists count as one kill towards streak and 1 less death required for death streaks)
Assassin - Immune to UAV, Portable radar, thermal and heartbeat (Immune to Counter UAV and EMP and no red cross hairs)
Overkill - Locked until lvl 47 (unknown)
Quickdraw - Faster ADS (Faster recovery from equipment and nade usage)
Blast Shield - Increased explosive resistance (Immune to stuns and flashes)
Marksmen - ID targets from long range (longer breath holding)
Sitrep - Detect enemy explosives (Hear footsteps louder)
Dead Silence - Locked until lvl 55 (unknown)
Stalker - Faster movement while ADS (Delay enemy claymores)
Steady Aim - Improved hipfire accuracy (Faster ADS after sprinting)
Attachments & Sight Reticules
The following is a list of all the Attachments and Sight Reticules that will be in Modern Warfare 3. Not all Attachments will be on all weapons.
Variable Zoom scope
New to MW3, each primary weapon can have an additional "perk" assigned to it. These are unlocked along side attachments for the guns as you level up your weapons:
Kick -Reduced recoil
Range -Increased range
Attachments -Equip 2 attachments to the weapon
Focus -Reduced flinch when shot
Melee -Faster melee
Stability -Reduced sway
Impact -Great bullet penetration through walls (like deep impact)
Speed -Faster movement w/ weapon equipped
Damage -Shells do more damage (Shotgun only)
Death Streaks are returning from Modern Warfare 2
4 Deaths - Juiced - Faster sprinting for a short period when respawned
5 Deaths - Revenge - Reveals the position of the enemy who killed you at all times
4 Deaths - Final Stand (Lv. 32)
4 Deaths - Martyrdom (Lv. 51)
5 Deaths - Deadman's Hand (Lv. 57)
5 Deaths - Hollow Points (Lv. 71)
This is the new name for Killstreaks and they are divided up into two different categories - Assault and Support Packages.
3 - UAV
4 - Care Package
5 - IMS - Bouncing Bettys immune to disruption devices
5 - Predator Missile
5 - Sentry Gun
6 - Precision Airstrike
7 - Attack Helicopter
9 - Strafe Gun - Call in 5 helicopters to strafe and attack for a limited time
9 - Little Bird Guard - Control a mini chopper to attack and spot enemies
9 - Reaper - Air-controlled Predator Missile x5
10 - Assault Drone
12 - AC-130
12 - Pave Low
15 - Juggernaut - Gain advanced armor package for a limited time
17 - Osprey Gunner - Be a gunner of a helicopter that drops care packages for teammates.
4 - UAV
5 - Counter UAV
5 - Ballistic Vests - drop a crate of armored vests for teammates to pick up
5 - Airdrop Trap - A care package which will explode when picked up by the enemy team
8 - SAM Turret
10 - Recon Drone - Controllable UAV to detect enemy positions
12 - Remote Turret - Manually controlled Sentry Gun
14 - Stealth Bomber
18 - EMP
18 - Juggernaut Recon
18 - Escort Airdrop - An Osprey helicopter delivers and defends multiple care packages to teammates.
Choose 3 extra Perks which will unlock in order every 2 kills. 2 kills - 4 kills - 6 kills. Once you reach 8 kills without dying, you will gain every perk. Once you die, you lose every extra perk and must restart from 2 kills once again. Multiple attachment and multiple primary Perks may not be selected for the Specialist Package
These return from Modern Warfare 2 and are the same as before.
Last edited by Juganort; 3rd September 2011 at 07:27 PM.
|4th September 2011, 11:25 AM||#2 (permalink)|
Another new game type announced along with the 'Kill Confirmed' game type mentioned above is called Team Defender. There's also 6 private match game modes coming with MW3.
"Kill Confirmed is an all new gametype which will see players killing enemies and then having to run over them to pick up a set of dogtags to confirm the kill and score the points for your team. While you are doing this, the enemy team will try to collect the dogtags first to prevent you from confirming the kill.
Team Defender is the other new game mode to be included in Public Playlists straight from launch. In this mode players will grab a flag a la Capture the Flag style and then protect the flag carrier in order to gain points for their team.
In addition to those two new modes, a variety of modes exclusive to Private Matches have been introduced.
Infection sees one player starting out as the Infected and killing the other players until no one is left. When you are killed you join the Infected team to help hunt down the survivors.
Drop Zone sees one team holding a Drop Zone from the other team in order to secure Team Points and Care Packages for their team.
Team Juggernaut sees a Juggernaut join your team and, with his help, you must kill all the enemy team, who also have a Juggernaut. First to reach the score limit wins.
Juggernaut sees you trying to kill the Juggernaut so that you can become the new Juggernaut and then you have to survive against the other players trying to kill you.
Gun Game sees the players in a race to see who can be the first to dominate with every gun.
One in the Chamber sees you gaining Ammo by killing enemy players. The last to be alive wins.
Private Matches have also been enhanced, allowing players to create even more Gametypes than the ones listed above, and then share them with their friends.
In addition to this, players who are subscribed to Call of Duty: Elite will be able to vote on these player created modes and some of these could make it into Public Playlists."