Go Back   The Older Gamers Forums > TOG FPS/Private Divisions & Forums > Counter-Strike > Counter-Strike Public Forum

Counter-Strike Public Forum Counter-Strike

Reply
 
LinkBack Thread Tools
Old 25th March 2012, 08:11 AM   #41 (permalink)
Retired Captain
Retired Captain
Deadly - Post: 2230
 DeeP's Avatar

Relaxed
Default

Also some great stuff added by Comical

Quote:
Originally Posted by comical :) View Post
yes the chickens are back as well as some of the movement bugs are improved ( cept jumping into ceilings )

ITALY

CHICKENS

More CHICKENS

AWPING DE-DUST
__________________
DeeP is offline   Reply With Quote

Old 30th March 2012, 12:12 PM   #42 (permalink)
Retired Captain
Retired Captain
Deadly - Post: 2230
 DeeP's Avatar

Relaxed
Default

Arms Race+

29 Mar 2012 -

Release notes for 3/29
Maps:
• Added Arms Race maps – Shoots and Baggage
• Added Aztec to Classic maps
Gameplay:
• Arsenal Arms Race game mode is a single extended round with instant respawn. All players start with the same weapon and get a new one each time they kill an enemy. The progression of unlocked weapons ends with the knife. The first player to get a kill with every weapon wins the match.
• Added ‘Find A Game’ to the Play options menu screen. Find A Game allows you to join an online game of a specific type. This update offers Arsenal Arms Race and Classic Competitive game modes. The map cycle groups include:
Classic Maps
Arms Race Maps
• Added new weapons:
Scar 20 – CT only auto-sniper.
G3SG1 – Terrorist only auto-sniper.
Zeus x27 – Casual Mode only weapon available to both teams.
• Adjustments have been made to increase the base accuracy of all weapons.
• Jump and land penalties have been decreased, and the rate of stamina gain has been increased.
• Bot difficulty has been tuned.
• HE grenade damage has been adjusted per pro feedback.
Models
• Added two new player skins:
Phoenix Faction
GIGN
UI
• Death notice order reversed.
• Updated Italy mini map image.
Bug Fixes
• Fixed a bug in the keyboard + mouse options screen where changes were resetting.
• Fixed the consecutive loss bonus persisting through halftime. Solves the problem of teams receiving extra cash early in the second round of the match.
• Fixed end match scoreboard saying it was a tie in Arsenal Mode.
• Fixed a bug where penetrating shots were doing full damage after the penetration.
• Fixed a bug where the desired distance required to defuse the bomb wasn’t being used.
• Fix for the HUD alert panel coming up incorrectly.
• Fixed for bots not being able to defuse bomb.
• Fix for bug in Demolition mode where players would start the first round of the second half stuck in level geometry.
• Fix for radio message font appearing quite large at higher resolutions.
__________________
DeeP is offline   Reply With Quote
Old 18th April 2012, 06:14 AM   #43 (permalink)
Competent - Post: 302

Cheerful
Default

Played a little last night. After SO many years, think last time I played for real was in 1.6, didn't play much CS : Source this game still felt really familiar but with a modern feel to it. Only played on one map but controls were solid, graphics and movement were fluid. Not sure if it was the map/server I was playing on or a product of beta but I didn't get to buy weapons or grenades etc, they were assigned per round. Was pretty fun getting to try out the different weapons as the rounds progressed.
__________________
Methane Cuddles is offline   Reply With Quote
Old 18th April 2012, 04:59 PM   #44 (permalink)
Retired Captain
Retired Captain
Deadly - Post: 2230
 DeeP's Avatar

Relaxed
Default

Check out the science of CS:GO

HEAT MAPS
__________________
DeeP is offline   Reply With Quote
Old 18th April 2012, 05:06 PM   #45 (permalink)
Retired Captain
Retired Captain
Deadly - Post: 2230
 DeeP's Avatar

Relaxed
Default

Quote:
Originally Posted by Gruntingnap View Post
Not sure if it was the map/server I was playing on or a product of beta but I didn't get to buy weapons or grenades etc, they were assigned per round. Was pretty fun getting to try out the different weapons as the rounds progressed.
That would be the new built in game mode Arsenal Arms race = its like a built in Gun Game

It is really starting to shape up to be an awesome release
__________________
DeeP is offline   Reply With Quote
Old 22nd April 2012, 09:44 AM   #46 (permalink)
Retired Captain
Retired Captain
Deadly - Post: 2230
 DeeP's Avatar

Relaxed
Default

Total list of Australian servers

Servers available through matchmaking:

203.217.24.30:35015 GamersUN | CS:GO - #01
203.217.24.30:35016 GamersUN | CS:GO - #02
203.217.24.30:35017 GamersUN | CS:GO - #03
203.217.24.30:35018 GamersUN | CS:GO - #04
203.217.24.30:35019 GamersUN | CS:GO - #05
203.217.24.30:35020 GamersUN | CS:GO - #06
203.217.24.30:35021 GamersUN | CS:GO - #07
203.217.24.30:35022 GamersUN | CS:GO - #08
203.217.24.30:35023 GamersUN | CS:GO - #09
203.217.24.30:35024 GamersUN | CS:GO - #10

Servers only available through direct connect (ie: "connect 203.217.24.36:27065" - in console):
203.217.24.36:27015 GamersUN | CS:GO #11 - Italy
203.217.24.36:27029 GamersUN | CS:GO #12 - Office
203.217.24.36:27035 GamersUN | CS:GO #13 - Dust
203.217.24.36:27045 GamersUN | CS:GO #14 - Dust2
203.217.24.36:27055 GamersUN | CS:GO #15 - Inferno
203.217.24.36:27065 GamersUN | CS:GO #16 - Lake
203.217.24.36:27075 GamersUN | CS:GO #17 - Nuke
203.217.24.36:27085 GamersUN | CS:GO #18 - Train

You should be able to type callvote in console to change the maps on any of the servers. Take note of server #16 which is gungame server, so the map can only be changed to de_stmarc or de_lake.
__________________
DeeP is offline   Reply With Quote
Old 27th April 2012, 04:58 PM   #47 (permalink)
Mostly Harmless - Post: 112

Relaxed
Default

Is there any idea of when it will be out?

I'm so MMORPG'd out I need to shoot something, and original counter-strike sucked up many hours in an enjoyable way.
Kageru is offline   Reply With Quote
Old 28th April 2012, 06:16 AM   #48 (permalink)
Competent - Post: 302

Cheerful
Default

Slated for Summer release US, 3 months later in Australia but this is also Valve time and the game still needs a lot of testing / work so it is really hard to tell. I would guess by fall it will be released, hopefully at the same time everywhere.
__________________
Methane Cuddles is offline   Reply With Quote
Old 28th April 2012, 12:43 PM   #49 (permalink)
Retired Captain
Retired Captain
Deadly - Post: 2230
 DeeP's Avatar

Relaxed
Default

Release notes for 4/27 Beta 12

Gameplay:
• Fixed an issue in the weapon recoil system which caused tighter shot grouping than intended.
• Dead players no longer can see bomb or defuse icons on scoreboard for opposing team members.
• Recoil impulses are now more consistent for automatic weapons.
• The Movement acceleration and stopspeed values have been lowered per pro feedback.
• Slightly increased the variance of the recoil patterns.
– Updated the recoil pattern for the ak47.
• Adjusted the recoil suppression parameters to help tune burst fire.
• Fixed an issue which was causing thrown weapons to emit from the base of players, rather than their hands. Gifted weapons will now correctly throw the proper distance.

UI:
• Hooked up the win panel for arsenal mode to put emphasis on the winner and runners up.
• The next weapon text in AR now displays appropriate text for the mode and state.
• Fixed the alert for when you reach gold knife level showing up when anyone reached it.
• When you get a point for an assist, it shows in the death message.

Maps:
• New SE version of Aztec with no fog/particles/debris/ropes (except the bridge)

• Dust_SE
– Added correct skybox to the map properties.

• Shoots
– Turned down local-contrast settings.
– Fixed a strange clip on stairway.
– Fixed lighting on the dark hut in the Middle area.
– Fixed a few visual issues with the huts, and thinned out some of the thatch roof.

• Dust
– Adjusted size of buy zones for both CT and T’s.

• Shorttrain
– Adjusted local contrast settings on post process controller.
– Adjusted tonemap settings.

• Inferno
– Added smoothing normals to prop bombtanks used in Inferno level.
– Fix for incorrect bombsite designation text when standing on the blue truck.

• St Marc
– Turned down local-contrast settings.
– Adjusted bloomscale
– Fixed signage typo – changed from “route barée” to “route barrée”

• Safehouse
– Turned down local-contrast settings.
– Adjusted bloomscale
– Upped resolution on a prop, removed label that looks blurry.

• Italy
– Updated some very shiny planters.

• Aztec
– Fixed floating leaf in tree alpha texture.
– Reduced specular on tarp roof.
– Fix for objects disappearing from skyline based on camera position near double doors.
– Fix for the collision of the crates near bombsite B.
– Fixed the collision of the scaffolding at Water below bombsite B.
– Improved the texture on the metal bars at Water below T Ramp.
– Can no longer climb the scaffolding at bombsite B.
– Can no longer walk to the far side of T Ramp.
– Can no longer access platform next to Bridge.

• Dust 2
– Expanded and moved both the CT a T buy and spawn zones in radar image.

• Bank
– Turned down local-contrast settings.

• Baggage
– Turned down local-contrast settings.
– Adjusted bloomscale

• Lake
– Turned down local-contrast settings.
– Adjusted bloomscale

• Sugarcane
– Reduced local-contrast settings.
– Reduced bloom amount.
– Adjusted some tonemap settings.

Models:
• Fixed clipping issue on Terrorist skin with head wrap.
• Fix for Sawed-off where bolt was sticking through the back of the housing during fire and reload animations.

Audio:
• Trimmed up ambient content for Nuke, Bank, Train and Sugarcane and made adjustments to the script in Bank (balancing levels and adding some light breeze to match the trees) and a few updated references in Nuke, Train and Sugarcane.
• Dust ambient optimization.
• Shoots ambient optimizations
• Lake and Safehouse ambient optimizations.
• Italy ambient optimizations. Fixed a doorway where a player could move outdoors and still have the indoors ambience.
• Baggage ambient revision and optimization.

Effects:
• Snow effects have been greatly optimized. Snow in Office runs 7x faster than before.

Bug Fixes:
• Fixed crash when in the Buy menu, then voted yes to change maps.
• Fixed noticeable double round start in Arms Race when the first player entered the server/game.
• Fixed shadows being cast by vgui screens ( mainly the bomb plant numbers in game ).
• Fix for a bug where dropping the Famas in certain points in de_dust would cause the weapon to sink into the ground.

Miscellaneous:
• Relaxing the supported video card checks:
– Display an error and exit if the card doesn’t support shader model 3, bilinear PCF sampling, or cascaded shadow mapping. (No cards are actually marked as not supporting CSM in CS:GO.) So our minimal GPU is now the NVidia 6xxx series (2005), or ATI HD 2xxx (2006) or better.)
__________________
DeeP is offline   Reply With Quote
Old 14th June 2012, 08:50 PM   #50 (permalink)
CS Div Committee
Deadly - Post: 1135
 newfulla's Avatar

Lurking
Default 14 June 2012 - Friends issue sorted

Counter-Strike: Global Offensive Beta Update Released
Product Update - Valve
09:50
• Fixed missing bot chatter
• Fixed de_dust2_se.kv models
• Activated Play with Friends
Known issues with Play With Friends
- Private/public doesn’t seem to do anything.
- Invite item is disabled in pause menu but still possible from steam.
- Can’t invite players into lobby that aren’t already in the game. They will load the game but not be in the lobby, you will need to invite them again.
__________________
newfulla is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +11. The time now is 11:24 PM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0