Finished off the Single Player today and DAMN! Crysis absolutely rocks. I take back anything bad I ever said about it lol
The Alien cave missions were like being another world, I would often get killed from being so distracted by the graphics. I've seen big budget movie special effects that didnt stand up to this, CryEngine2 is going to pave to way for some amazing games over the next few years. As someone mentioned in another thread: STALKER remade with this engine would be kickass.
The ice levels really put extra strain on my system but for some reason Crysis continues to be playable evan at ~15-20fps when other games would be useless.
Strange though that many parts of the game played better with DX10 than DX9, in particular the final fight (wont give anything away) sunk into single digit fps when on DX9 but was up at 30-40 on DX10. very strange.
The non-linear aspect of the map design is such a breath of fresh air, beaing able to bypass areas, or take alternative routes, flank the enemy, or just take a stroll (lol) make the immersion that much better. I just can't fathom going back and playing other "urban" or "blown-up-city" setting games, being able to run through the forest /jungle in the wide outdoors is about the best thing to happen to gaming in recent years.
I created a godmode config so I could browse around the maps, Ive included the settings below if anyone else wants to stroll through the jungles without getting shot at. The enemy will ignore you, you run at 3x the speed, never run out of energy, and can carry all weapons and unlimited ammo. As I said this is for exploring. To use, make a backup of ...Crysis\Game\Config\diff_easy.cfg
then replace the settings with the ones below.
Code:
-- EASY
-- AI Detection speed
ai_SOMSpeedRelaxed = 1.2
ai_SOMSpeedCombat = 0.3
-- Alive time
ai_RODAliveTime = 5.0
ai_RODMoveInc = 1.3
ai_RODStanceInc = 1.0
ai_RODDirInc = 1.0
ai_RODAmbientFireInc = 2.0
ai_RODKillZoneInc = -2.0
-- AI fire reaction time
ai_RODReactionTime = 0.2
ai_RODReactionDistInc = 0.1
ai_RODReactionLeanInc = 0.2
ai_RODReactionDirInc = 1.0
-- Cover fire time modifier (cover fire time specified in weapon)
ai_RODCoverFireTimeMod = 1.0
-- ROD ranges - percents of attackRange AI property
ai_RODKillRangeMod = 0.2
ai_RODCombatRangeMod = 0.6
-- Ambient fire, enemies not in the quota cannot hit the player.
ai_AmbientFireUpdateInterval = 0.5
ai_AmbientFireQuota = 2
-- Low health effect duration and health threshold
ai_RODLowHealthMercyTime = 2.5
g_playerLowHealthThreshold = 40
-- AI voice readability
ai_UseAlternativeReadability = 0
-- Player Health/Energy/Suit
g_suitCloakEnergyDrainAdjuster = 0
g_suitRecoilEnergyCost = 7
g_suitSpeedEnergyConsumption = 0
g_suitSpeedMult = 3
g_suitArmorHealthValue = 100.0
g_playerSuitArmorModeHealthRegenTime = 8
g_playerSuitArmorModeHealthRegenTimeMoving = 10
g_playerSuitHealthRegenTime = 12
g_playerSuitHealthRegenTimeMoving = 15
g_playerSuitHealthRegenDelay = 2.51
g_playerSuitEnergyRechargeTimeArmor = 6
g_playerSuitEnergyRechargeTimeArmorMoving = 7
g_playerSuitEnergyRechargeTime = 8
g_playerSuitEnergyRechargeDelay = 1.0
g_playerHealthValue = 200.0
g_difficultyLevel = 1
v_driverControlledMountedGuns = 1
ai_IgnorePlayer = 1
g_godmode = 1
i_noweaponlimit = 1
i_unlimitedammo = 1
Think I might try out some map making, see what I can make with this amaing game