Old 13th June 2012, 11:05 AM   #1 (permalink)
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Performance and Optimization

- Reduction/elimination of the new server lag. This is caused by the ArmA2 server expecting immediate response from the central server. Vehicles are the main cause of this, as whenever they are damaged everything stops while the server ensures this is recorded in the database.
- Bugs fixed that were possibly causing very significant netcode overhead (will need mass-scale testing to verify this).

Infected Behavior

- Infected can no longer see/attack through walls.
- Entirely new mocap'd attack and running animations

Content

- Additional Idle Infected sounds
- Revised Attack sounds
- Many new action sounds, including IV, bandaging etc...

Notes

- This update will REQUIRE the beta patch, so it is worth installing this now and getting used to it.
- Read up at the BI Forums about the beta patch install. It's pretty easy.

Current Changelog

Developer's Note:
* Requires ArmA2 Beta.

Changelog:
* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you
* [NEW] Optimized server cleanup routine
* [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
* [NEW] Infected see based on eye direction, not on body direction as before
* [NEW] 30Rnd_545x39_AK added to loot table
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Last edited by Jia; 17th June 2012 at 08:48 PM. Reason: Changed thread title
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Old 13th June 2012, 11:19 AM   #2 (permalink)
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Game changers. This will be fun.
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Old 13th June 2012, 12:47 PM   #3 (permalink)
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I think biggest thing that worries me is this:


* [NEW] Infected attack range increased (but limited by LOS)

Does it mean that we can no longer run away from zombies? Currently their attack range is such that if someone is moving the zombies generally go through a loop of:
1. catch up to player
2. pause for attack
3. AAAAARRRGHHhh he run out of range
4. go to step 1

If the attack range is increased they might be more effective vs players running away ?

As to the patch itself, I would really like to see MUCH more being done to prevent the good old "logoffski" - the strat in EVEonline, supposedly perfected by "russians" where you log off to avoid a loss in pvp.

I think the fact that alt+f4 lets you avoid pvp causes dayz pvp to be pretty insanely broken add to that the fact people do in fact regularly server hop to flank people really ruins pvp in a pvp orientated game
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Old 13th June 2012, 01:39 PM   #4 (permalink)
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and i hope they basically deal with it the same way CCP did - a logoff timer!
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Old 13th June 2012, 04:34 PM   #5 (permalink)
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Logoff timer would be good. I'd like to see a penalty for logging off in a building. Maybe a significant risk of losing all your beans or something.

Looks like good changes though. I'm going to be happy if they can kill off the lag issues. Nearly died last night on the back of an ATV.
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Old 13th June 2012, 04:36 PM   #6 (permalink)
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Speaking vehicles - i think they should really add "jiggle" action to vehicles - basically an action takes a while but "resets" the position/orientation of a vehicle into some sort of different state - push boats into water, un-flip ATVs etc.
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Old 13th June 2012, 04:52 PM   #7 (permalink)
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Good idea. Might be more of a base game issue though.
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Old 13th June 2012, 11:40 PM   #8 (permalink)
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Top five changelog entries I'd like to see.

Five minute logout timer. (so it takes you a minimum of ten minutes to logout, flank on another server and log back in.)

Buildings become logout free zones Anyone who DC's in a building gets pushed 500m south on next login. (lol how mad would the cherno lootcampers be)

Attempting to pick up an item you don't have room for, or trying to put an item in a full vehicle/tent simply fails to pick up or move the item instead of causing the item to disappear.

Vehicles now respawn if removed from map boundaries.

Ponies added for the bronies. Dead & gutted ponies yield 4 steaks.
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Old 14th June 2012, 03:27 PM   #9 (permalink)
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* [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)

Thank you rocket, that is EXACTLY how much time I need to get 2/2 bodyshots with the DMR

Still, to be fair to everyone else - that logout timer should be wayyy longer imo.
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Old 14th June 2012, 03:48 PM   #10 (permalink)
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5 seconds = weaksauce.

should be 30.
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