I think biggest thing that worries me is this:
* [NEW] Infected attack range increased (but limited by LOS)
Does it mean that we can no longer run away from zombies? Currently their attack range is such that if someone is moving the zombies generally go through a loop of:
1. catch up to player
2. pause for attack
3. AAAAARRRGHHhh he run out of range
4. go to step 1
If the attack range is increased they might be more effective vs players running away ?
As to the patch itself, I would really like to see MUCH more being done to prevent the good old "logoffski" - the strat in EVEonline, supposedly perfected by "russians" where you log off to avoid a loss in pvp.
I think the fact that alt+f4 lets you avoid pvp causes dayz pvp to be pretty insanely broken
add to that the fact people do in fact regularly server hop to flank people really ruins pvp in a pvp orientated game