|18th June 2012, 09:19 AM||#1 (permalink)|
Pending Hotfix: Build 220.127.116.11
* [FIXED] Server item cleanup error (thanks Dwarden for identifying)
* [FIXED] Server weighted random object error (thanks Dwarden for identifying)
* [REVERT] 5 second delay for disconnecting (will need to wait till new method developed)
* [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)
* [REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)
* [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)
* [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)
* [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)
* [NEW] Marakov spawn rate increased
* [NEW] Small chance Mararov ammo will spawn on an infected
* [FIXED] Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)
* [NEW] Tweaked audibility and visibility values for kneel walking
* [REVERT] Secret nerf of prone (you noticed)
* [NEW] Can select gender for each new character
* [FIXED] Toolboxes aren't spawning (classname error in loot table)
* [NEW] Small tweaks to AI zombie routines to improve performance
* [REVERT] New spawn timer mechanism (back to the old one for now)
- 2 hours
Making everyone else look sober.
Last edited by red_one; 18th June 2012 at 10:10 AM.
|18th June 2012, 02:08 PM||#4 (permalink)|
At work so can't check all details - Is this a patch that needs to be put in @dayZ folder or is it server based?
if the former - how are servers working with it - can people with 18.104.22.168 only play on 22.214.171.124 servers or can they play on 1.7.1 ?