Old 21st June 2012, 12:15 AM   #1 (permalink)
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Default 1.7.1.5 - released

Changelog:
* [NEW] Infected raycast for line-of-sight less often (improves performance)
* [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 )
* [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)
* [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)
* [NEW] Infected bodies will despawn after 5 minutes of their death (improves performance)
* [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )
* [FIXED] Can dupe tent's by right clicking (forgot to close the window)
* [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
* [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
* [FIXED] Can dupe food during cooking if click really fast (now you cannot)
* [FIXED] Trying to pick up a hatchet would create fake ammo (now will not)
* [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
* [REVERT] Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)
* [NEW] Flashlights can now be packed to toolbelt also (gear action)
* [NEW] New players will spawn with flashlight added to their toolbelt not backpack
* [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
* [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)
* [FIXED] Melee weapon sounds non-existent/terrible (now has placeholder sounds)
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Last edited by red_one; 21st June 2012 at 11:05 AM.
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Old 21st June 2012, 04:07 AM   #2 (permalink)
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While I agree the zoms ability to detect players is a bit on the how's your fathered side at the moment, the way it used to be was too easy... Hopefully in later patches we find a happy medium. I like difficult mobs. I also like supermobs and mob raids, but that's a whole other story.

tl;dr FOBTW, Noises.

Last edited by Noises; 21st June 2012 at 04:09 AM.
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Old 21st June 2012, 09:43 AM   #3 (permalink)
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Yeah but even now that you can lose them, I don't even bother stealthing.

1. Run through electro making sure to collect every zombie along the way.
2. Find a poor sole to run past and dump the horde onto.
3. Stroll around the streets like you own the place.
4. Profit
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Old 21st June 2012, 04:00 PM   #4 (permalink)
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Quote:
Originally Posted by Bru1zer View Post
Yeah but even now that you can lose them, I don't even bother stealthing.

1. Run through electro making sure to collect every zombie along the way.
2. Find a poor sole to run past and dump the horde onto.
3. Stroll around the streets like you own the place.
4. Profit

Too much fun the other night
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Old 21st June 2012, 04:19 PM   #5 (permalink)
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every single tent on every single server has been deleted, everyone has to start fresh
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Old 21st June 2012, 05:34 PM   #6 (permalink)
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Quote:
Originally Posted by 1R0NS1DE View Post
every single tent on every single server has been deleted, everyone has to start fresh
Sweet, I like.
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