Old 22nd June 2012, 01:02 PM   #1 (permalink)
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Default 1.7.2 - pending - updated

Target date is Monday. Backup is for Saturday during offpeak time.

The update will include some new functionality. Currently, it includes some leftover fixes from the end of 1.7.1

But I will be updating the progress here. 1.7.1.5 will remain all weekend, unless something serious happens.

This is the completed changelog so far:

Changelog:
* [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object)
* [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)
* [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)
* [FIXED] States where animal might stop walking around (now should walk around more)
* [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)
* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)
* [FIXED] Error reports are almost invisible (has now been fixed)
* [FIXED] Daylight calculations causing slight FPS issue
* [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state
* [NEW] Aubility now dampened in rain and increased by fog
* [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)
* [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)
* [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
* [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)
* [NEW] Exponent driven probability introduced into visibility calculation
* [FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 )
* [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 )
* [FIXED] Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 )
* [FIXED] Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 )
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Last edited by red_one; 28th June 2012 at 01:04 AM. Reason: update
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Old 22nd June 2012, 01:28 PM   #2 (permalink)
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Quote:
Originally Posted by red_one View Post
* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)
Noooooo, does that mean no more magic self filling infinite mags.
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Old 22nd June 2012, 05:03 PM   #3 (permalink)
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Wait, what, three days with no Day Z updates? I sense a great disturbance in the force. As if five individual hotfixes all cried out at once and were suddenly silenced.
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Old 22nd June 2012, 05:22 PM   #4 (permalink)
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Quote:
Originally Posted by Noises View Post
Wait, what, three days with no Day Z updates? I sense a great disturbance in the force. As if five individual hotfixes all cried out at once and were suddenly silenced.
LOL! Can't rep you again unfortunately.
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Old 22nd June 2012, 06:33 PM   #5 (permalink)
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My pants are oozing with anticipation.
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