Originally Posted by Veilo
2. zombies now appear to have variable health levels - sometimes zeds die as they did before but sometimes they take more 3-4 m1911 hits. I have had zeds survive 1-2 hits from AKM last night O.O and it wasn't lag - these were MY zeds that I spawned - and tested this on 3 different servers!
Yeah same. Some infected will now take an entire makarov clip and keep going. With the damage you take, it's not worth carrying the lower-damage pistols anymore. The 1911 will sometimes take three-four hits to kill them, though my AKM, which has lower bullet damage according to the tables, was still always a one-hit kill.
Also, lots of zeds standing still. And fiends of mine were teleporting around the map, into and out of debug plains while still alive. Also losing weapons in backpacks when moving server again.
And I had a bear trap in my inventory (the first i've found) and when i jumped servers, to see if the zeds were modified there too, it glitched and went invisible. The line in my inventory is blank, the square on the picture is blanked out weirdly, and i cannot drop or move it. Well, i couldn't - me and three friends were running through the middle of nowhere when players started spawning in around us. We got two of them, but they got all of us
Didn't *feel* like a hack, but they had no weapons at first, some with ghillie suits and some with civvies and coyote backpacks, then they had DMR's and M16's all of a sudden. This was actually the same server ppl were teleporting on, so i suppose more fool us really?