You also get the first expansion free if you pre-purchase, whatever that is.
I used to play a bit of magic way back, it's probably been about a decade since I've touched a deck, but I always enjoyed the game's format and play style. Like every good and addictive game it's easy to learn but difficult to master. Would be keen on going a few rounds online with some TOGers in this rendition.
From what I understand it doesn't offer full deck customisation like the real world CCG, but to be honest I always liked this game better when it wasn't about "who paid for all the super-rare kick ass cards".
Seems to be a lot of game modes too. Offline co-op (hotseat type play I assume), online 2, 3 and 4 way battles as well as 2 vs 2. I'm not sure if you can play 2 player co-op versus the AI online though. I'm guessing most of the fun from this kind of game will come from the smack talk over voice comms.
The only real downside I can see is that it was designed to be a 360 game first, but it's not a shooter, I don't see how you could screw up the controls for a video based CCG.
Most Dice, Board and Card based games are not RPGs.
But that's ok, I understand these things can be intimidating. You'd best stick to the games that fool you into thinking you're some kind of of invincible or respawning rambo and all you have to do is point and click. Someone like you should get decades of entertainment out of that routine. There's no need to bother yourself with any of these complicated strategy gamey things.
Never played Magic, in fact never played any of these type of "card" based games - so don't really have any idea if it's something I'd enjoy.
Although the scythe isn't pre-eminent among the weapons of war, anyone who has been on the wrong end of, say, a peasants' revolt will know that in skilled hands it is fearsome. -- (Terry Pratchett, Mort)