I really like a number of things they have done. The physics, and the completly remappable control system is incredibly flexible.
However some of the basics are just not polished enough and my frustration of the first day of play has meant I have not been bothered to go back to it for my second attempt.
The navigation and waypoint system just doesn't work well. In the tutorial it didn't warp me, or give me a waypoint to the station that it was trying to teach me how to dock to. I had to try and find one manually and ended up well below the station. Not knowing what to look for meant a lot of head scratching while trying to find the force shielded area or guidance markers to lead me in.
Finally finished that only to have the same problem with the next mission which was due to teach me how to land on a planet. When I warped to my own waypoint I think it put me on the wrong side of the planet, because the guidance marker was continually red. Not knowing any better I ended up burning up while trying to follow the markers in. (I still don't know better. Not actually sure how to land on a planet, wasn't really interested in trying that stage again).
When I played the game, well, the save function was a major issue for me. Long story short, after many deaths and lost progress I ended the day with a default start character.
Unless I am missing something, the game did not auto-save at any point, and you can't quick save while you have an active mission. I died about 4 or 5 times due to jumping into objects (sometimes at destination, sometimes by it running into objects prior to the jump). Every time I had to go back to the default start charater because I had no saves at all.
Even while I was in a station I thought, better save this time, only to get the can't save with an active mission error message. Thought whats the harm in just completing this one. Bang. Warped into an asteroid I was meant to go and mine...
Last edited by BlackIce; 27th January 2012 at 07:30 PM.