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Originally Posted by Drac
Incorrect use of "port". When a single development studio makes a game for multiple platforms and releases them within weeks of each other, nothing was "ported".
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True, it's not a technical "port", it's just a different compile target, with slightly different code in sections to account for platform and hardware differences.
It is a design port however, it was designed and balanced for consoles from the ground up - this is obvious in certain areas, especially difficulty balancing, I'm sure the way the enemies behave and the number of them is designed to make the game playable with crappy console controllers, not mouse (which = lotsa crits). Nothing in the design was changed or rebalanced in the PC version.
You can bet all their playtesting and prototyping was done on consoles, which is why it's a console "port" rather than a PC game "ported" to console.
Don't get me wrong, there is nothing "wrong" with that, it's still a good game - but that's why it's missing things like protected saves even though it's multiplayer.