Quote:
Originally Posted by Ned
the blame for problems relating to all of this should go to the pirates
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So we should also castrate all men at the age of 14 in case they one day rape someone and if they complain we can just blame the rapists?
Yeah, that totally makes absolutely no sense.
The problem here is that most of the people making these calls are bombarded by fear mongering that without anti-piracy measures their game will not make any money. Hell, they even have gamers believing it now!
The last big-budget retail DVD game to ship without any copy-protection was Oblivion. It remained top-seller in PC charts world wide a hell of a lot longer than most other games could ever hope to achieve (except maybe Sims and WoW).
That's not made up fairytale stuff in the slightest, Oblivion had no DRM at all. Zip, nada, yet it's still old sold most current games on the market.
IMO piracy has stuff all effect on end sales, but the companies selling anti piracy tools don't want you to hear that. People who pirate games have either already paid for them (I do this sometimes with delayed releases in Australia) or they're simply
never going to buy it. The game industry makes billions every year as is, it's not loosing money to piracy, no one makes money from it, it's not *lost* revenue, it's wishful revenue maybe, but that's about it.
Piracy is also a fantastic scape goat for poor sales, like Crysis.
Crytek were one of the first large companies to speak out about Game Piracy
and in one foul swoop they skull****ed the industry right and proper. Everything Crytek said about Crysis and Piracy was just to save face about poor sales.
The reality is that for years Crytek harped on and on about how they were the savior of PC gaming, while other developers had gone multi-platform, Crysis was promised to hand deliver PC gamers their own personal baby jesus or something, but they failed. Their game, the way they promised it, was only playable for rich kids who had massively powerful computers. They didn't save shit, in fact they pretty much single handedly summed up why it sucks to be a PC gamer having to upgrade when some new overpolished turd of a game is released. So they had a cry when they saw sales were low they did what? Blamed piracy and ran away saying they weren't going to do any PC-only games anymore. Thanks for ****ing nothing crytek, please don't do us any favours in the future.
Although I will admit that piracy is a large problem in certain regions/countries, but Valve were the first to crack that nut. They found that in places like Russia the pirates were translating their English version of their games way before Valve's native Russian releases, thus the pirates were offering their products sooner. Once Valve changed that and released native language versions at the same time they no longer had an issue. Valve took the approach that if you "Offer the better service" you will get the customer in the end, and it seems to be working well for them.
But still most publishes seem content to bash their balls together over and over treating all of their customers like criminals because they've been feed ghost stories about a vast armies of unwashed gamers lurking under their bed waiting to steal everything in sight the second the lights go out.
*Sigh*
So over DRM, let it die already and just give me the ****ing content I paid for.