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Old 8th January 2013, 03:04 AM   #1 (permalink)
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Default FTB addon request

Additionalpipes
thought id see about getting this added to the server

[MC1.8.1][BC2.2.2-2.2.5][Rev31] BuildCraft Teleport Pipes - Now Called AdditionalPipes! - Minecraft Forum
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Old 8th January 2013, 03:28 AM   #2 (permalink)
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While I also would like those pipes, I don't think you can add and remove mods from FTB like you want. Kind of the deal with FTB (as I understand it) is that it comes with certain mods that are confirmed to work together. Hopefully they'll add AdditionalPipes to FTB sometime in the future.
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Old 8th January 2013, 07:36 AM   #3 (permalink)
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Actually you can, BUT

The reason Additional pipes has not been included with the FTB pack (it was standard with BuildCraft etc) is it has not been updated since Buildcraft 2.2.2, currently BC is at 3.1.8

Sadly the Additional Pipes mod has not been updated and the developer anounced that it won't be, this means noone can use it, very sad really
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Old 8th January 2013, 07:47 AM   #4 (permalink)
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ok there is an unofficial patch, dunno how stable it is
https://github.com/tcooc/AdditionalPipesBC/downloads

info
Additional Pipes for BuildCraft Mod - Minecraft Universe Wiki

I will give it a test on my local machine
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Old 8th January 2013, 07:54 AM   #5 (permalink)
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will keep testing but at the moment it crashes my client

is there a specific pipe you want in the pack?
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Old 8th January 2013, 08:07 AM   #6 (permalink)
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well thought the teleporting pipes might reduce the lag apart from that the one this kid uses on the bee farm would be handy
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Old 8th January 2013, 08:21 AM   #7 (permalink)
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cool, umm, we will just ignore the last post or two of mine, I downloaded the wrong version /facepalm!
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Old 8th January 2013, 08:42 AM   #8 (permalink)
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ok using the 1.4.2 version works.
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Old 8th January 2013, 10:04 AM   #9 (permalink)
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Yeah I initially assumed these were in FTB and may have given a few people incorrect advice!! Anyway I'd def like to see these in FTB
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Old 8th January 2013, 10:26 AM   #10 (permalink)
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Teleport pipes would certainly be useful getting large amounts of items from a remote location back to your plot, but then again, that link modifier pretty much takes care of that issue too. (Unless, say you want to bring back 10's of 1000's of rock and dirt...) With correct use of AND and OR gates turning engines on/off, starting machines (and I think even changing IronPipe direction flows, but I'm yet to experiment with this one) you can easily (open to interpretation) limit the amount of material in pipes around your base in any one go.

Also, Ducky, that info page you linked... well... has no info =) All the pages about the pipes are 'does not exist'

If the mod does get added to the server, would that mean I then have to mess around adding the new mod at my client end in the FTB launcher? I rather like the plug and play nature of the existing setup.


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