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Old 9th January 2013, 08:07 AM   #1 (permalink)
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Default Mystcraft and you: Writing a stable world

Here's what it takes to write a stable Mystcraft world. I'm going to go through the notebook tab by tab. I'm going to start with the second tab, though, because it determines what goes in from the first tab. On the FTB server, we are not allowed to write new worlds without consulting with the admins, but I get the impression that there are several people playing single-player games trying to work this out.

  • Tab 2: Biome controller
    • Pick exactly one symbol from this tab. I always do this first.
  • Tab 1: Biome
    • Pick some number, based on your biome controller choice
      • Checkerboard: Exactly 2 biomes
      • Sized biomes (Huge, Large, Medium, Small, Tiny): At least 3 biomes. I do not know of a maximum, but I wouldn't push your luck too far.
      • Single biome: Exactly 1 biome
      • Native biome controller: 0!!! Do not add any biomes with this controller.
  • Tab 3: Lighting
    • Pick one and only one. This does not affect mob spawning. That's still controlled by the time parameter in tab 7. Picking bright just makes it look brighter, no matter what the time is, but doesn't actually affect the block brightness used to calculate mob spawning.
  • Tab 4: Sky
    • Go wild. Specify at least one of each sky, clouds, fog, and sunset, but you may add multiples and the game will blend colors.
  • Tab 5: Terrain feature
    • These are 'optional', but if you don't pick any, the game might add some for you, causing instability. Pick a couple you like so you don't get surprised later.
  • Tab 6: Terrain generation
    • Pick one and only one selection. If you picked a terrain feature, a biome, or any biome controller, don't pick void. Void is tricky.
  • Tab 7: Time
    • Pick one and only one of fast/normal/slow. If you want to add eternal day/dusk/night, pick one and only one of those, but they are in addition to fast/normal/slow, not instead of.
  • Tab 8: Weather
    • Pick one and only one.
  • Tab 9: World modifier
    • You may pick any, all, none, or multiples of these symbols. Everything but skylands will either cause instability, or is innately an instability itself. Pick dense ores 5 or 6 times and watch your world swallow itself whole, literally. Skylands is safe to add, though, and pretty.

Last edited by Irimar; 10th January 2013 at 11:41 PM.
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Old 9th January 2013, 09:32 AM   #2 (permalink)
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Excellent.


Thanks a lot.


Quick question. When I went into a world recently, everything started doing the wavey watery distortion effect as if I was about to teleport. I quickly hit my link book, and the effect was still going on for a while back in the overworld.

What was that?

- OJ
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Old 9th January 2013, 09:39 AM   #3 (permalink)
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Quote:
Originally Posted by OranjeJus View Post
Quick question. When I went into a world recently, everything started doing the wavey watery distortion effect as if I was about to teleport. I quickly hit my link book, and the effect was still going on for a while back in the overworld.

What was that?
Degenerative potion effect. If you open up your inventory next time it happens, you should see the effect and time left listed like any other effect of it's kind.
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Old 9th January 2013, 11:15 AM   #4 (permalink)
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What does the time parameter do? Does it affect mining speed, running speed, water flow and such, how long the days are, or what?
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Old 9th January 2013, 11:26 AM   #5 (permalink)
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I think that one affects plant growth like mechanics.
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Old 9th January 2013, 12:04 PM   #6 (permalink)
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This is a pretty good video for Mystcraft basics in FTB. In fact I quite liked all 6 or so of this guys videos. Not a bad place to start as an FTB beginner.

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Old 9th January 2013, 12:41 PM   #7 (permalink)
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Quote:
Originally Posted by DaedalusAlpha View Post
What does the time parameter do? Does it affect mining speed, running speed, water flow and such, how long the days are, or what?
It affects length of the day/night cycle. It is required to make a stable world, even if you choose to not have a day/night cycle.
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Old 10th January 2013, 11:39 PM   #8 (permalink)
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After some more research, it seems that, while the tab 5 symbols are optional, if you don't add any, it is possible for the game to add some for you, which can result in instability. I strongly recommend adding a couple. I'll update the original post.
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Old 11th January 2013, 08:21 AM   #9 (permalink)
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I've now created 17 random worlds and I'm still looking for skylands =)

Notebook is looking impressive now tho.


- OJ
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