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Old 30th January 2013, 06:27 PM   #11 (permalink)
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Quote:
Originally Posted by Sorontar View Post
We have already had to modify the server settings here to match them to the client. Otherwise, the recipes weren't working at all. Initially we had made most of them set to easy, but alas, it did not work due to the mismatch.

Sorontar
This is what I was getting at with my OP.

If you change any config settings server side , anyone that plays on the server will need the config file.

So if you are not going to change anything recipe wise leave it on hard mode, if you are changing things then customise it as much as we want.

I have my own server to test things on, to figure out cost and time to build, test reactors, test machines, see what creates lag and what does not, a few of the guys here play on it, it started of as direwolf 20 and has been ported to mindcrack + all the extra mods.

As far as gregtech goes for easy mode

If you want to negate people having to use recyclers to create uu, and therefore negating more machines, turn the mass fab back on in gregtech recipes
Quote:
B:Massfabricator=true
Easier recipies
Quote:

B:DifficultIridiumPlate=false
B:ElectricSteelTools=false
B:ExpensiveBCQuarryRecipe=false
B:ExpensiveLaser=false
B:ExpensiveMaceratorRecipe=false
B:ExpensiveNanoSaber=false
B:ExpensiveNukeRecipe=false
B:ExpensiveSolarRecipe=false
B:ExpensiveWatermillRecipe=false
B:ExpensiveWindRecipe=false
B:TitaniumDiamondDrill=false
And in the cfg
Quote:
B:ForestryBronzeNerf=false
And tell us what mods to remove recipe wise so it does not show up our NEI
Anything not able to be crafted we need the config for also.
So if ender chests and world anchors have been set to false give us those configs too.
Anything config server side you change put in a zip, throw up on dropbox and link it in the whitelist post.

Quote:
Have you downloaded the custom config?
Y/N
Anyone that has problems with recipes can then be told to download the custom config, sorted.

As as aside I do think changing the recipies to easy would be benifical, if for the sole reason that we won't need x amount of players building 30 windmills to power the five extra machines required to make a simple solar panel.

It's a time to end game / too many machines balance.

/my 2c
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Last edited by Bru1zer; 30th January 2013 at 06:30 PM.
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Old 30th January 2013, 06:43 PM   #12 (permalink)
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Quote:
Originally Posted by Bru1zer View Post
If you change any config settings server side , anyone that plays on the server will need the config file.
That mod obviously isn't designed for multiplayer then. Thanks for that explanation.

Our main concerns are with the Myst worlds and Mo's Creatures at the moment, but we need to know what other mods aren't working as expected. Any info helps.

Quote:
It's a time to end game / too many machines balance.
Minecraft has an end game?

Sorontar
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Last edited by Sorontar; 30th January 2013 at 06:54 PM.
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Old 30th January 2013, 08:17 PM   #13 (permalink)
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BTW Brusier, the server has standard CFG file, so these issues are not cfg file related
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Old 30th January 2013, 08:47 PM   #14 (permalink)
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Could be worth trying the latest version of Gregtech 2.77g on the server.
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Old 1st February 2013, 04:40 AM   #15 (permalink)
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I can duplicate this error on my server.

On the server have a look at
AdvancedSolerPanel.cfg

Right down the bottom I bet you a doughnut the last line says "false"

"recipes settings" {
B:"Disable AdvancedSolarPanel recipe"=false
B:"Disable DoubleSlab recipe"=false
B:"Disable HybridSolarPanel recipe"=false
B:"Disable UltimateSolarPanel recipe"=false
B:"Enable hard recipes"=true

The first solar panel recipe is modified by gregtech the other three are modified by advanced solars.
I remember someone mentioned the configs were originally set to easy then changed back to default when there were recipe problems, this one was most likely missed in the rollback.

With this set to false irradiant uranium does not exist, thats why you cannot craft it, that's why you cannot craft the IU reinforced glass, thats why you cannot use the IURG in the recipe.

At the moment the recipe is this.
Standard reinforced glass, tested on the TOG server and although the end product does not show up in the crafting table it lets you pull out an advanced solar panel.

YW

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Old 1st February 2013, 07:15 AM   #16 (permalink)
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Quote:
Originally Posted by Bru1zer View Post
This is what I was getting at with my OP.

As as aside I do think changing the recipies to easy would be benifical, if for the sole reason that we won't need x amount of players building 30 windmills to power the five extra machines required to make a simple solar panel.

/my 2c
Personally I would have to disagree with putting back the easy mode recipes, it would all just be too trivial then to make things. It didn't take me that long to make my first advanced solar (with Obsi actually swapping components for items I couldn't craft). I certainly didn't need 30 windmills I think at that point I only had the one basic generator and an MFE.
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Old 1st February 2013, 06:26 PM   #17 (permalink)
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I can't get any of the Soulshard mod recipes to work. Was this mod disabled or is it another glitch y recipe?
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Old 1st February 2013, 06:40 PM   #18 (permalink)
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Soulshard was removed. We will amend http://www.theoldergamers.com/forum/...ck-server.html to make it clearer what has been omitted.

The other mod emitted is XyCraft. Most of the Portal Gun mod is deactivated, but the longfall boots have been allowed.

Sorontar
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Old 6th February 2013, 10:44 PM   #19 (permalink)
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Tomorrow night we would like to trial the latest verion of Gregtech, available here :

(don't install it until after we are satisfied with the test results)

[Addon][IC˛ 1.106, 1.107, 1.108, 1.109, 1.110, 1.111, 1.112] GregTech-Addon: Taking Industry to a whole new Level of complexity! - Addons - IC˛ Forum

Our version of Gregtech is quite old, so we will be testing if version 2.78d fixes the recipe issues we have been having. It will involve restarting the server, and running a 15 minute test. If the recipe issues are still there, the server will revert back to our current Gregtech version.
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Old 9th February 2013, 11:17 AM   #20 (permalink)
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Quote:
Originally Posted by Bru1zer View Post
At the moment the recipe is this.
Standard reinforced glass, tested on the TOG server and although the end product does not show up in the crafting table it lets you pull out an advanced solar panel.

YW

I've been using this tip and it's been working a treat, however it isn't working this morning. Has anything changes on the server that would prevent this recipe from working?
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