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Old 8th February 2013, 09:46 PM   #11 (permalink)
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A decision on quarrying has been made - http://www.theoldergamers.com/forum/...ml#post3769725
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Old 8th February 2013, 10:35 PM   #12 (permalink)
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Following your advice and a little experiment after toying with teleport pipes to send bread from my factory to a spawn chest, I setup my Quarry as follows:







Are there any restrictions on using the teleport/phase pipes this way?
Attached Images
File Type: jpg outside.jpg (49.4 KB, 20 views)
File Type: jpg power.jpg (36.4 KB, 21 views)
File Type: jpg quarry.jpg (59.3 KB, 21 views)
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Old 8th February 2013, 10:48 PM   #13 (permalink)
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As long as you don't use an anchor or similar means to load chunks you aren't near, there shouldn't be a problem. We accept that the quarry does this by default. As indicated, the quarry rules are partially designed to lessen the effects and duration of the quarry chunk loading.

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Old 8th February 2013, 10:50 PM   #14 (permalink)
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I don't know what that is, so I think I'm safe
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Old 8th February 2013, 11:08 PM   #15 (permalink)
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Are you using all those engines to power the quarry? They each generate 2 MJ (if it's electrical engines which it looks like) and a quarry can only take 8 MJ, so anything over 4 engines is a waste.

A requirement for it to work without dropping items is to make sure your item export teleport pipe is in the same chunk as the quarry, but as you put it pointing upwards that will always be the case. There is a risk your power teleport pipe might be outside the chunk bound though if you're unlucky, in which case the quarry will stop working as soon as you leave.

A tip is to, at the factory location, make sure that your item inflow pipe and your power outflow pipe is in the same chunk. That way, if your factory chunk unloads the quarry will automatically stop (it's not getting power anymore) and that will prevent it form spewing out items that can't get teleported to the now non-existant receive pipe.

Also important that you have the sorting system on the same chunk as the receive pipe, or it will start plopping out items. Redpower sorting is better like this, as it will not pop out items if it happens to cross an unloaded chunk border.

This is why i dislike buildcraft pipes, so many things to consider that the average user does not know about. And if you fail to take even one thing into consideration you can bring the entire server down, without even understanding what you did.
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Old 8th February 2013, 11:16 PM   #16 (permalink)
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It will all be moved soon. It was a proof of concept really. Thanks for the tips

I'll set it up again when I move out of the city.
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Old 9th February 2013, 12:49 AM   #17 (permalink)
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Quote:
Originally Posted by DaedalusAlpha View Post
Are you using all those engines to power the quarry? They each generate 2 MJ (if it's electrical engines which it looks like) and a quarry can only take 8 MJ, so anything over 4 engines is a waste.
The quarry can take up to 100 MJ/t, but doesn't really seem to speed up much past 35 MJ/t. The quarry could only take 8 MJ/t back in Tekkit, but it's different now.
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Old 9th February 2013, 12:50 AM   #18 (permalink)
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Quote:
Originally Posted by DaedalusAlpha View Post
Are you using all those engines to power the quarry? They each generate 2 MJ (if it's electrical engines which it looks like) and a quarry can only take 8 MJ, so anything over 4 engines is a waste.
I read that the Quarry can take up to 100mj...
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Old 9th February 2013, 01:04 AM   #19 (permalink)
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Ah you're right, it's not 8 MJ as I thought, but it's not 100 either, it's 32 at most; Quarry - Minecraft buildcraft Wiki
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Old 9th February 2013, 02:39 AM   #20 (permalink)
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You guys have serious setups. I have minecraft envy...
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