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Old 5th February 2013, 12:23 PM   #1 (permalink)
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Default Industrial Electrolyzers, Blast Furnaces, etc

Hi,
when using these machines you need to ensure that get a 128EU/t feed. This means you either need to give them a dedicated MFE for each one, or step down an MFSU to 128EU/t if you want to power more than one from a block.

The mistake I made was to have some LV things powered (using a transformer) from the MFE which of course reduced the supply below 128EU/t for the industrial item on occasion. This causes it to lose your ingredients and also to glitch in a way that means you have to pick it up and put it down again.

Cheith,.
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Old 5th February 2013, 12:36 PM   #2 (permalink)
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On a slightly related note....

One of my electric furnaces was giving server errors yesterday - even though it was working fine - plenty of power in the system (A fully charged batbox, 2 fully charged MFEs and 5 advanced solar panels feeding it all) and I was only about 10 blocks away from it.

The only thing I could think of was that it was 10 blocks (for memory) away from the batbox (which was at full capacity the whole time) - connected with insulated HV cable. My rotary macerator 9 blocks from the batbox was fine, the other furnace about 5 blocks away was fine, and when I moved the electric furnace closer to the batbox it was also fine.

So it would seem that some of these machine errors we're getting on the console might be because machines aren't close enough to the power sources as well as not receiving enough power. Even if the machine looks like it's fully powered, maybe they are more touchy now about how much power they are getting?
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Old 5th February 2013, 01:47 PM   #3 (permalink)
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Quote:
Originally Posted by Cheith View Post
Hi,
This causes it to lose your ingredients and also to glitch in a way that means you have to pick it up and put it down again.

Cheith,.
Not entirely true, disconnect from power until you have the required energy, then reconnect and it will continue.

look at EU splitter cable.
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Old 5th February 2013, 01:47 PM   #4 (permalink)
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Also remember that copper cable loses 1 EU at the 4th block and 1 more every 3 blocks thereafter, HV cable loses 1EU/block if uninsulated, 1/1.05 block for insulated, 1/1.11 double insulated, and 1/1.25 for triple.
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Old 5th February 2013, 03:29 PM   #5 (permalink)
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And glass fibre?
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Old 5th February 2013, 05:09 PM   #6 (permalink)
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Glass fiber looses 1 eu per 40 blocks

Also remember that a transformer or batbox etc resets the count, so if you wanted, 39 Glass fibre and a mv transformer allows another 40 blocks without any eu loss.
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Old 6th February 2013, 02:17 AM   #7 (permalink)
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Good, so it's not my machines then.
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Old 6th February 2013, 06:35 AM   #8 (permalink)
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Quote:
Originally Posted by Bru1zer View Post
Not entirely true, disconnect from power until you have the required energy, then reconnect and it will continue.

look at EU splitter cable.
Did that and it still would not complete. It was getting the full 128 EU/t from the MFE at that point and had more than enough energy. It would continually give the insufficient energy error (at least on the electrolyzer) and drain the MFE.

I future I will pair each one with a MV-transformer direct connect and back that up with the MFSU and a glass fiber connection - or multiple MFSUs and HV.
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Old 6th February 2013, 11:18 AM   #9 (permalink)
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Try tearing the whole thing down. I had a problem in single player before (possibly with an older version though), where some ordinary luminators ate a whole batbox like it was nothing. And no matter what I did they continued gobbling power. Even when I tore down the cables the power connection somehow magically remained. So I pulled all equipment in a 10 block radius down and restarted from scratch, adding the luminators one by one, then it worked.

I don't know if this is a similar problem, or if you have already tried it, but that's all I got.
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Old 6th February 2013, 01:04 PM   #10 (permalink)
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Quote:
Originally Posted by DaedalusAlpha View Post
Try tearing the whole thing down. I had a problem in single player before (possibly with an older version though), where some ordinary luminators ate a whole batbox like it was nothing. And no matter what I did they continued gobbling power. Even when I tore down the cables the power connection somehow magically remained. So I pulled all equipment in a 10 block radius down and restarted from scratch, adding the luminators one by one, then it worked.

I don't know if this is a similar problem, or if you have already tried it, but that's all I got.
In the end I just had to remove the electrolyzer and add it back in and I was fine. Didn't have to go the 10 block radius route!
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