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Old 1st March 2013, 10:11 PM   #31 (permalink)
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well yeah but thats when things get weird, the effects of flux depend on what flux is released, now for the weather to be effected it means
1) there is a major flux event, which means people have released over 50 flux,
2) that they have specifically released Vacuos, Visum

and that they continue to do so, the chance of a whether event is 25/2500 so for us to be plagued by it all day, and the fact that each whether event drops 50 flux, the ongoing issues seem to imply someone is not being kind to the community.
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Old 2nd March 2013, 12:07 AM   #32 (permalink)
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From what I have noticed flux-related weather is always followed by a notice in the chat channel indicating that it was due to high flux. So whenever it starts raining without that notice it's not due to flux. Yesterday I saw it twice, but I think it was raining a lot more than just due to those two incidents.

Even so, given we already have a lot of rain, it's very unnecessary to cause more due to flux. It wouldn't be possible to disable weather alterations in some settings file for thaumcraft?
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Old 2nd March 2013, 12:17 AM   #33 (permalink)
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Speaking of flux, is there any way to measure my local area to see if there's issues?

Far as I know neither myself nor Akira are into Thaum yet, though I do know there are dark nodes scattered about the world in general. Would be good to know if we simply need more silverwood trees.
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Old 2nd March 2013, 12:43 AM   #34 (permalink)
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Can you get flux from mined thaum e.g. if your keeping vis in a chest??
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Old 2nd March 2013, 12:43 AM   #35 (permalink)
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today the flux message appeared 4 times while I was on, and others say it was appearing 8 - 10 times during the day (so approx 6 more times from when I was on).

as for measuring flux, the goggles of revealing do that, gives you a readout etc.
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Old 2nd March 2013, 12:44 AM   #36 (permalink)
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Quote:
Originally Posted by white_bear_84 View Post
Can you get flux from mined thaum e.g. if your keeping vis in a chest??
no, you need to be "doing" or using magical items, just mining stuff does nothing.
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Old 2nd March 2013, 12:50 AM   #37 (permalink)
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Quote:
Originally Posted by Deweyoxberg View Post
Speaking of flux, is there any way to measure my local area to see if there's issues?

Far as I know neither myself nor Akira are into Thaum yet, though I do know there are dark nodes scattered about the world in general. Would be good to know if we simply need more silverwood trees.
I have been playing with it and I have the Goggles of Revealing if you want to borrow them. I made them a while ago in my Thaumcraft room, about 1500blocks from our build.
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Old 2nd March 2013, 12:56 AM   #38 (permalink)
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Rain can be triggered by a 25 flux event. However, to be fair, we do mostly get it with thunder, which is a 50 flux event.

There are a lot of ways flux is created, which aren't always obvious. A silverwood sapling generating a node causes flux (and it's aura is pulled from the local area, not generated from nothing) when it's first grown. Anything that drains vis and causes the aura to have to recharge causes (a very small amount of) flux. Nodes merging because they're close together causes flux. Using an infernal furnace causes flux.

Because of the way node recharging works, flux will spread much farther than you might think when your local node recharges. When a node is below max vis, it will draw vis from any nearby node that is larger than itself. Then, the node it drew from will try to recharge in the same manner. Because the node data is kept in a separate file, nodes can draw from each other even if they're in unloaded chunks. Eventually, the node recharging will get to a node that is bigger than all its neighbors and it won't have anything to draw from. This node will charge by turning the infused ore nearby into dull ore (the kind that produces grey shards) at the rate of 10 vis/block. Eventually, it will run out of ore and be unable to recharge. Once you hit this point, you've entered a downward spiral. Vis auras are not an infinite resource. There are a couple of Thaumcraft items that can generate aura, but they do so very slowly, and if your node gets to the max charge, they will supercharge it a bit, which will cause flux. (Do we see a pattern here yet? )
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Old 2nd March 2013, 03:56 AM   #39 (permalink)
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So you're saying that whatever you do in thaumcraft, eventually you will run your world into the ground?
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Old 2nd March 2013, 04:10 AM   #40 (permalink)
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Quote:
Originally Posted by DaedalusAlpha View Post
So you're saying that whatever you do in thaumcraft, eventually you will run your world into the ground?
Eventually. But that's like saying eventually you will run out of coal in Minecraft. It's certainly possible, but it would take a very long time, and is unlikely to be seen in normal play. You can, however, run your local area down to nothing. It will take a very long time, though.

Edit:
Sorry, I hit post and had another thought.
The whole point of my description of the recharge mechanic is this:
Using vis seems to generate a small amount of flux. It seems to be very small. What happens, though, is that the node that recharges your local node then generates a small amount of flux when your node draws from it. This happens down the entire chain. Also keep in mind that dark nodes generate flux just by existing, so this adds to the problem as well.

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