I am thrilled that people are helping each other get the resources they need (http://www.theoldergamers.com/forum/...ur-server.html
). That is the type of community attitude I hope we will always maintain.
However, there is one thing that can ruin it for others - greed.
Mindcrack allows players to gather resources faster, to store them better and to mechanise various processes. Therefore, players can have more things in less time and with less effort. The problem is that this can be overdone in a number of ways.
Need versus hoarding
To put it simply, do you really need those resources? You now have 24 stacks of 64 bread, so why bother making any more? Is any more than two barrels of glass necessary?
Yes, you might need it for a rainday, but unless you have a specific need, don't collect that much. Come the rainy day, use what you have and then start getting more. If your collecting is automated in any way, this adds to the CPU usage and therefore, lag.
Personal versus public
You like resources like bees or silverwood so you like to grab any you see. Don't! These are rare items. If you want to gather them, do it in small quantities. Otherwise you will prevent other players from even being able to start.
Also make sure you check the area around them for any sign of construction or mining or player presence (e.g torches, fencing). If so, then another player may consider this to be their site. We may not have formal claims, but not all players may play the same way as you and might prefer things left there. Think of this applying to above ground and below ground. If you are within sight of another player's work, then you are probably too close.
For example, my aerodrome is in a grassy plain. I consider all of that plain to be my building site as I have built in various places on it. The plain also has beehives and a silverwood tree. I intend to leave them where they are as part of the atmosphere. I would be very disappointed if someone came onto my building site and took them. Likewise, I would be disappointed if anyone came and mined anything on the plain or the next door mountains or ocean-floor, e.g. sand. This may ruin the atmosphere of my site. The world is big. All players can mark off a large area for themselves.
The automation is great. You can set up machinery then go and do other things whilst it does your work for you. However, this presents other problems.
One of the server rules says:
Be mindful of things that add to the load of the CPU and contribute to resulting lag. These include engines, machinery, power sources, excessive piping, piping junctions, chunk loading, animal farms, golems. This is especially true in the city plots.
If you are not playing, then machines must be deactivated, including turtles,fillers and quarries.
This means that if you are leaving the server, you must turn all machines off. You cannot claim they are off because you aren't in the chunk. They must be getting no power and not operating.
This is especially true of any automated farms or shearing apparatus as well as any resource processing, like powered furnaces, macerators etc. They need to be at a state that if you are not in-game and someone else visits the chunk (which they are allowed to do), the machines will not operate.
Not only will this help the server but it will also help you not give into the other forms of greed.