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Old 11th March 2013, 02:27 AM   #11 (permalink)
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I was under the impression this was already a rule?? Hence the existence of Togwarts?

Are you all saying someone has continued magic experimentation after the announcement and construction of Togwarts?

Wow....... that pisses me off.... A lot of work goes into community projects to benefit everyone, but to hear of this...

Props to the modmins and admins for steppin' up.
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Old 11th March 2013, 03:13 AM   #12 (permalink)
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It was fine at about 1230am when most of us logged off then at 9am I almost died at spawn. So in that 8.5 hours someone has used so much magic it depleted all the node and made it dangerous to others in spawn and arround the city. If is was a person then they should be found and removed from the server as permantley as it could not have been an accident and is very simular to someone letting off nukes in town.

I was fairly sure it was in one of the other posts that said "no fillers, quarries or thaumacraft to be used in spawn" I took that as a given for the last week or so (Just before you deceided to spawn the silver trees). As a non magic person I don't have an issue with the mod getting removed but it gives others a lot of in game fun and enjoyment (which I get from machines and routing) that I don't have a problem with it in game either.

Its people like this that make life become a Nanny state as they cannot or will not think of others before doing something. I have spent days going over and over my machine designs to limit my server use and even get duck (and Obsie) to help solve issues and remove or replace problems that are found as soon as possible.

The other thing we need is a way to notify the server/others when you need to go afk so when something goes wrong others know your not ignoring them expecialy when the server throws up the power warnings and we find out its from someone that started their machine then went afk without checking it.

I know how hard it is to juggle personal, work and gaming life and to get a happy medium. I will be very impatient for the server to be back up as it allows me to interact with many like minded people that enjoy making and designing things but I understand things take time and appreciate the time and effort you all put into giving us an outlet to enjoy.
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Old 11th March 2013, 03:53 AM   #13 (permalink)
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Yeah, there must be a mod out there that declares a player AFK in the chat window after say 10min of inactivity and boots them after 30mins of inactivity.
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Old 11th March 2013, 06:16 AM   #14 (permalink)
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Originally Posted by Emeraldknight View Post
So in that 8.5 hours someone has used so much magic it depleted all the node and made it dangerous to others in spawn and arround the city.
Is it even possible to do that much in 8 hours?
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Old 11th March 2013, 09:55 AM   #15 (permalink)
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It hadn't been formalised as a rule, but yes, people were advised to do their Thaumcraft stuff at Togwarts because it was best prepared to handle flux coming out of crucibles etc.

The problem with Thaumcraft is that it is not always obvious what flux is produced, accidentally or otherwise. What directly affects one node can then eventually drag other nodes into it. Over time this can destabilise the node system. We have seen reports of worlds being ruined because of excessive flux that could not really be recovered from. This is why we are trying to clean this up right now. We are getting there slowly.

Quote:
The other thing we need is a way to notify the server/others when you need to go afk so when something goes wrong others know your not ignoring them expecialy when the server throws up the power warnings and we find out its from someone that started their machine then went afk without checking it.
There is an /afk command in one of the mods we are using, but the problem is that we are yet to work out how someone's state is visible. Well get back to you on that if we do.
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Old 11th March 2013, 10:01 AM   #16 (permalink)
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Quote:
Originally Posted by Emeraldknight View Post
So in that 8.5 hours someone has used so much magic it depleted all the node and made it dangerous to others in spawn and arround the city.
8 hours... wow...

I built a "Thuamcraft Room" not only out of the city, but away from my Jungle place under a random silverwood tree I found out in the middle of nowhere. Thank goodness for Link books.

Even after learning and researching, making those fireball things I spent the time to find the ingredients with as little waste for the recipes as possible. The flux is still "high" there but I'd say that's because I've not spent enough time there for it to drop and the area mostly unloaded.

I don't have to say it because it seems to be a common theme (1 person ruining it for the rest etc) so I'll just be patient, stress the laptop to the max trying to play L4D2 and check back later

The worst part is I just updated my gunpowder machine to use the higher yield recipe (3 gunpowder instead of one) and I went to start testing it but Sor asked us to turn off our machines because of CPU usage. I then stepped out for a bit and now we're offline. I just want to test it haha! It's like a baby being only half born!

(errr... that's an uncomfortable mental image... see what the lack of MC is doing!!! Ahhh!)

Good luck sorting it out ad/mod-mins
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Old 11th March 2013, 11:09 AM   #17 (permalink)
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Quote:
Originally Posted by Sorontar View Post
We have seen reports of worlds being ruined because of excessive flux that could not really be recovered from. This is why we are trying to clean this up right now. We are getting there slowly.
Seems pretty reckless designing a mod which can cause so much damage if not used properly.. ..but then again, was this mod really intended for multiplayer use? At least in creative if you stuff up you can create a new world with minimal impact...
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Old 11th March 2013, 11:13 AM   #18 (permalink)
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You know what they say, you can't create something from nothing. I think the dangers need to be part of the mod otherwise it's would be unbalanced. That said, should it be able to destroy an entire world?

Well, how many movies with magic etc have had that happen haha...
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Old 11th March 2013, 11:24 AM   #19 (permalink)
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Id just like to start off and say good job Sor and admin team on your dedication to fixing this problem, much respect for yall.

With the servers being down i have been doing some research into thaum, and even messing with it on my single player test world. Honestly dont see alot of use for it, but then again im not a big magic person lol.

But Sor, i was readin up that one of best ways to get rid of flux is when the nodes spawn wisps, now with no chunks loaded while the aura network might be working there will be no wisps spawning. Might be beneficial to put a chunk loader in spawn to atleast let the wisps spawn while server is inaccessible?
And when a node pulls aura from another node that is say underground, that underground node can get fubar'd because it cant spawn whisps?
Also been reading that those silverwood trees should never be spammed in a area and if they within 8 blocks of each other they will cause a overload and create massive flux?

Now im not sure if any of this helps or just info that has already been recieved by admin team but though i would post it all the same. Like so many others i am suffering the FTB withdraws lol
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Old 11th March 2013, 11:29 AM   #20 (permalink)
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There's something attractive about devices that can cause untold devastation.


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