Just to address some of the comments....
Yes we are aware that introducing large numbers of silverwood trees may have been good or bad, depending on where they were placed. They were placed to try and sort out the aura/flux problems we had at Spawn (several places were "dangerous" or "high", with very low amounts of aura), and mostly they were working well, they did clean up the area.
However those silverwood trees have been there for quite some time, and it was only within that specific 8 hour period that something happened to cause the levels to be at what they are now.
Whether or not they have caused the situation we have now is largely irrelevant. People are being harmed at Spawn, this needs to be fixed. The server is under a great deal of load - this needs to be fixed. We had players turn off and remove machinery to see if that helped - it did not. We believe that the world trying to sort out the flux issue is what is causing the server load.
We are currently working on several methods for getting the flux situation sorted out - one of which has been to have an admin player keeping Spawn loaded while the wisps etc. do their thing. (So in response to using an anchor to keep the world loaded - that is an option we have in mind but has not so far been needed as we have someone in there so we can see how the levels are going). Another option we're looking at is regenerating nodes. Another is updating Mindcrack.
Yes there are underground nodes that aren't spawning wisps which can be contributing to the problem.
While I personally have thought that Thaumcraft should not have been allowed in the city, it was not made as a rule - and when TOGwarts was made, it was done so to provide a safer place for people to do their Thaumcraft. As is always the way, some players will choose to use resources like that, others will not. We did not make it a rule that people must use it - only a strong recommendation that they do.
I would like to think that those who care about how their Thaumcrafting will affect the server, would do it at TOGwarts to minimise the impact on the server and thus make for a better playing environment for everyone. TOGwarts has crucibles fitted with alembics, manned by golems who remove the excess aspects. So its setup is designed to be as safe as possible. It is also far from spawn should problems occur.
Very importantly - It's not necessarily been the act of a player doing something wrong in the city. We are still investigating the cause. Assuming we have a player griefing every time there is some sort of issue (from missing items to something like this), is not a healthy approach for our community.
The flux levels at Spawn were already very high and dangerous in places. In addition, we have had a recent accident at spawn, where a large amount of aspects were released into Spawn. In addition the silverwood trees may have had an unintended detrimental affect. Things were already bad in spawn. However something happened that pushed it over into a very bad state.
By banning Thaumcraft from the city, we will stop the possibility for other such accidents to occur, as well as stopping problems from people not understanding how Thaumcraft works and increasing flux as a result. While that particular accident wasn't too bad, if you consider the number of players we have on the server, if several people have accidents in a small area like Spawn City, it can easily become a big problem in that area.
In addition to the wisps and poisoning there are also lightning strikes. The dangerous flux level also affects parts of the properties belonging to Tribble, Discord Dave, Cheith and Mashiro. As well as Spawn building. However the main effects are centered on that one plot (and before anyone thinks it could be his fault - it's not)
-- Hopefully that addresses some issues and answers some questions.
Last edited by Obsi; 11th March 2013 at 12:57 PM.