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Old 10th March 2013, 02:59 AM   #1 (permalink)
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Default Mindcrack: New rule - No Thaumcraft in the city

Despite our best efforts, we have been having a re-occuring battle against flux in the spawn city. You all have been seeing the weather effects but it also affects player's health and does other things. As a result, we reluctantly have to introduce a new rule.

Quote:
No Thaumcraft magic or associated activities nor use of infernal furnaces or arcane worktables within the city walls.

These things create flux. Flux is very hard to remove and when large enough concentrations are in an area, they start to affect the weather, players' health and cause other bad effects. In the city, this means flux caused by one or more players can easily start affecting other players negatively. Togwarts is the ideal location for doing Thaumcraft. Care should also be taken when using Thaumcraft in other locations. Continual recklessness will be regarded as griefing.
Hopefully we won't have to remove the Thaumcraft mod in the longer term, but that is always under consideration for any mod.

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Old 10th March 2013, 08:45 AM   #2 (permalink)
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There is some good news of the horizon but it may be a while away.
Azanor( Thaumcraft developer) is revising aura, nodes and most of the mod. The nodes which look good on paper are as we can all agree a nightmare logistically when accidents or ignorance happens.

In this link Thaumcraft 3.1? (not 4) - Minecraft Forum Azanor is proposing his ideas and looking for feedback, I think it would be nice if TOG had an official voice with concerns and needs.


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Old 10th March 2013, 01:13 PM   #3 (permalink)
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Thanks Gedarn. Like Minecraft, Mods are always evolving, not always in the direction that everyone likes, but they are made for free by fans, not professionals. We just have to deal with what we get (or change mods).
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Old 10th March 2013, 09:47 PM   #4 (permalink)
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Do we actually know what actions lead to the massive vis drain and flux in the city yet?

The previous major flux/vis incident was when we returned from major server outage & was unexplained afaik - it was said to be a server anomaly. If the actual cause of these things hasn't been identified perhaps we can't rule out server/software error?
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Old 10th March 2013, 11:37 PM   #5 (permalink)
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This has to be player caused, hence the new rule. I suspect it is an ongoing problem that has never been totally fixed, and each little piece of flux or thaum accident adds to it.
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Old 10th March 2013, 11:53 PM   #6 (permalink)
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Whether or not the current Spawn problem was player related or a server glitch or something - it highlights the very serious nature of Thaumcraft and what can happen in such a small area.

Currently, Bugsey's plot of land is unusable by him, due to problems with flux. This is unacceptable.

Accidents can happen, even if people are being careful. Problems can happen if people are not careful.

Because of the high probability that problems at spawn will affect other players (compared to problems you cause in your own areas away from the city only affecting you) - we feel that it is therefore for the best interests of the community if Thaumcraft is not done in the city - to prevent any further problems.

People can use TOGwarts, or make places themselves.... There is no need to do it in the city.
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Old 11th March 2013, 12:30 AM   #7 (permalink)
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Quote:
Originally Posted by Obsi View Post
Currently, Bugsey's plot of land is unusable by him, due to problems with flux. This is unacceptable.

Dare i ask how bad it is???
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Old 11th March 2013, 12:45 AM   #8 (permalink)
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There are wisps everywhere, sickness happens regularly, it's just all bad and that was from spending 5 minutes there. I'd hate to "live" there...
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Old 11th March 2013, 01:06 AM   #9 (permalink)
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Have you considered that whoever (if there is in fact someone) that does thaumcraft in spawn city might not be that active on these forums? Thus this person won't know about this and continue as if nothing has happened. Is there any way to enforce these rules via game mechanics?

Also without knowing exactly how thaumcraft works, I've still got to understand that the power nodes take energy from their highest energy neighbour when they need to? And this can continue in several steps. Is it not possible, that by planting all those trees in spawn, you have actually created a "super" node in there? Then all energy drain is directed there, hence instead of reducing it you have actually focused it into spawn city? Even for energy drains that originates far outside of spawn city.
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Old 11th March 2013, 01:17 AM   #10 (permalink)
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The new rule comes up on the MOTD as you log into Mindcrack. It is part of the community messages that appear every 30 minutes. No-one can argue that they haven't heard of it. Likewise, players are expected to check the forum regularly for rule changes etc.

To put you in perspective, just before I started taking steps today, a point near spawn was supposed to have up to 381 on the nice aura scale. It had -1 and was regarded as dangerous. I had rain starting regularly around spawn. I got zapped by lightning. I have seen a firebat near spawn. If I wasn't in creative mode, I would have been poisoned.

Gradually, it is getting better, but these things take time and I have other stuff to test.
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