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Old 11th March 2013, 05:01 PM   #1 (permalink)
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Default FTB: Mo' Creatures Options

So I've put Mo' Creatures on my private game, and wonder if someone can describe to me the options for the mod.

Specifically, I'm happy for everything to spawn, but the frequency option for each mob is just an integer. What does this integer represent? I'd like to make the really dangerous and hard stuff like ogres and such be very rare, but still around. I figured this would therefore need to be set to 1 from the default 4, but is there any indication as to what this '1' actually means??

All the links I turn up in google are of zero help (other than telling me a setting of 0 turns the spawning off completely....)


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Old 11th March 2013, 05:04 PM   #2 (permalink)
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The highest frequency on the TOG server is 10 for fish, which I think is the default. Elephants are 7 (which never seems true). Generally we found that the less we changed the better.

And yes, a frequency of 0 stops something spawning.
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Old 11th March 2013, 05:56 PM   #3 (permalink)
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We had a lot of trouble getting the balance right for the TOG server....

In the end, I had to ask on the Mo creatures forum, and 1 person replied, basically saying that they *think* those numbers are relative to each other.... rather than a value as such.

So if you have goats set to 1, and sharks set to 10..... then I guess that means sharks are 10 times more likely to spawn than a goat?

The problem lies when you have most animals set to very similar values (as they are by default), the spawn rates are all then just random really..... When we tried jiggling the numbers, we ended up with barely any passive mobs spawning (for no logical reason).... it was a bit of trial and error to get the numbers right that allowed passive mobs to spawn while keeping the values as low as we wanted. We ended up increasing the numbers of things we wanted to about 7-10, and things we wanted to be rare were less than 3.

Single player though seems far easier to get the values right.

However, I think you'll have best results if you really want lots of something, you're going to want to set it to 10 or more. Want something very rare, put it at 1..... everything else set to around 4-6
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Old 11th March 2013, 08:06 PM   #4 (permalink)
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Next question is how do you get the values to apply to the server? Edit a file?


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Old 11th March 2013, 08:33 PM   #5 (permalink)
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Go into the Config folder, and edit the file mocreatures.cfg with notepad.

Notice i took all the colons out of the D creatures, or the forum turns them into happy faces


# Configuration file
# Generated on 11/03/13 3:48 PM
####################
# general
####################
general {
B:AttackDolphins=true
B:AttackHorses=false
B:AttackWolves=false
I:BatFreq=3
I:BearFreq=3
I:BeeFreq=2
I:BigCatFreq=4
I:BirdFreq=3
I:BoarFreq=3
I:BunnyFreq=3
I:ButterflyFreq=1
I:COgreFreq=0
S:COgreStrength=3.0
I:ChickenFreq=1
I:CowFreq=3
I:CreeperFreq=3
I:CricketFreq=3
I:CrocFreq=1
I DeerFreq=3
B DespawnVanilla=true
B DestroyDrops=false
I DolphinFreq=3
I DragonflyFreq=1
I DuckFreq=3
B:EasyBreeding=true
B:ElephantBulldozer=false
I:ElephantFreq=7
I:EnderFreq=2
I:FOgreFreq=0
S:FOgreStrength=2.0
I:FWraithFreq=0
I:FireflyFreq=1
I:FishFreq=10
I:FlyFreq=1
I:FoxFreq=3
I:GhastFreq=3
I:GoatFreq=3
I:GolemFreq=0
I:HellratFreq=2
I:HorseFreq=5
I:HorseMobFreq=3
I:ItemID=8772
I:JellyfishFreq=6
I:KittyFreq=1
I:KomodoFreq=1
I:MagmaCubeFreq=3
I:MiceFreq=3
B:ModifyVanillaSpawns=true
I:OcelotFreq=3
I:OgreFreq=0
I:OgreRange=12
S:OgreStrength=2.5
I:OstrichFreq=3
I:PigFreq=3
I:PigZombieFreq=3
I:RatFreq=3
I:RayFreq=6
I:ScorpionFreq=1
I:SharkFreq=1
I:SheepFreq=3
I:SkeletonFreq=3
I:SlimeFreq=2
I:SnailFreq=3
I:SnakeFreq=3
B:SpawnPiranhas=false
I:SpiderFreq=3
I:SquidFreq=7
B:StaticBed=true
B:StaticLitter=true
I:TurkeyFreq=3
I:TurtleFreq=3
I:WWolfFreq=3
I:WerewolfFreq=1
I:WolfFreq=3
I:WraithFreq=0
I:ZebraChance=2
I:ZombieFreq=3
B:allowInstaSpawn=false
B:enableOwnership=true
I:maxAnimals=90
I:maxAquatic=20
I:maxMobs=90
I:maxTamedPerPlayer=12
I:spawnTickRate=20
B:useCustomSpawner=true
B:verboseConsole=false
}

Last edited by HenriDeacon; 11th March 2013 at 08:36 PM.
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Old 11th March 2013, 08:53 PM   #6 (permalink)
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It sounds like if you have say animal A, B and C, then if you have for example
A with frequency 1
B with frequency 10
C with frequency 5
the total "amount" is 16, thus the actual frequency of animal A is 1 in 16 (or 6.25%). Or for B it is 10 in 16 (or 62.5%).

If you increase C to 10, not only do you increase it's relative probability to spawn, you decrease the others (A would then have a probability of 1 in 21; 4.0%).

Adding animal D with a probability of 5 results in a probability of 1 in 26 for A (3.85%).

So to get the actual probability for a specific animal to spawn you have to take the sum of all the frequency-numbers and divide your animal frequency with that. The problem is that whenever you make a single change you essentially modify the probability of all the other animals as well

The easiest is probably to put it all in a spreadsheet with automatic calculation of probabilities and set everything to 10, that way you have leeway to modify numbers both up and down.

This may all seem unnecessarily complicated, but I can't honestly find any better method to be able to change multiple probabilities without going under or over 100%.
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Last edited by DaedalusAlpha; 11th March 2013 at 08:56 PM.
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Old 11th March 2013, 10:13 PM   #7 (permalink)
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Choice thanks for all the info guys.

I understand the concept, but in practice it's not working. Fire Ogre, for example, is set to 4 by default. Along with pretty much everything else hostile. Except Golem which is 1. Most nights, I have: 3 Fire Ogres, 3 Skeleton Horses, 2 Wraiths and 2 Ogres spawn just out of my lit base area. Now, random probabilities being what they are, this shouldn't be surprising. Except it's happening a lot. Enough that I'm sure there must be something else at work here as well. Anyway, I'll try editing the values down a couple of mob types at a time and test the effect.


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Old 11th March 2013, 10:28 PM   #8 (permalink)
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I find with a small server you need to dial down the total number of creatures or they spawn by the horde.
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Old 12th March 2013, 11:09 AM   #9 (permalink)
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Is that these lines:

I:maxAnimals=90
I:maxAquatic=20
I:maxMobs=90


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Old 12th March 2013, 12:19 PM   #10 (permalink)
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Yup, I think that is the max amount that will be spawned in the world at any one time.
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