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| FPS Games: The Shooting Range Public discussion forum for all FPS games. |
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#1 (permalink) |
![]() ![]() Elite Join Date: Oct 2003
Location: Auckland, NZ
Posts: 5,178
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AA's aiming system is utterly bogus.
I ran round behind a hill on Mountain Pass and crept up behind a sniper. He was standing in full view and I was about five metres away. Knowing I'd have to be careful of lag (on a US Army server) I carefully centred the crosshair on his head and pulled the trigger. Nothing. No hit, on a stationary target, from behind. Emptied most of the mag into him. I don't care how bad my ping is, that shit shouldn't happen. ![]() Some guy told me not to aim for head, don't know if that's true or not. They seem to have taken a good engine (Unreal) and mucked around something fierce with the code. I doubt I'll be spending that much time on this game.
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WAR BETA, ET:QW. |
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#2 (permalink) |
![]() Competent Join Date: May 2003
Location: SoCal
Posts: 170
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Aiming for the head is the best thing to do...head shot means death....I ONLY aim for the head....if you are real real laggy this might happen but as of yet it has never happened to me. Are you sure he wasnt using a hack? Some exist that make you able to take a lot of damage before you die (not sure how much).
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#4 (permalink) |
![]() Elite Join Date: Sep 2003
Location: Melbourne, VIC, Australia
Posts: 1,410
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On the training range, even prone with scope and timed breath, there is still a bit of spread on actual impact point. I tend to aim lower left to allow for a bit of pull and rise to the upper right of the target.
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