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Old 11th April 2007, 12:11 AM   #21 (permalink)


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Quote:
Originally Posted by Colt View Post
Incidentally have you, or anyone else, tried Oscuros Oblivion Overhaul (or OOO) mod? It does this balancing thing plus a LOT of other improvments.... including improving the Player Character level system. It is one of the most popular mods out there due to the improvements it makes to the gameplay.
I've had a mind to try that one too. A friend of mine suggested it to me, and he felt the same about Oblivion's shortcomings as myself. He says "it didn't completly cure" Oblivion, but made it much more RPG-realistic from the level/equipment/mobs point of view, as well as some modifications to guards being psychic, etc. It sounds like it's a good mod to get the fun back in to the game.

I feel its a shame Bethseda released the game as is, and that it's reflected in the community playing the game referring to 'essential' mods. With a bit more play-testing, short-commings like these would have been sorted.

On another note, there has been some patches released I believe. What, if any, problems do they sort out? Only the constant crashing of the game, or even some of the game-play issues? Anyone know...?
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Old 11th April 2007, 01:10 PM   #22 (permalink)


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Originally Posted by drlute View Post
On another note, there has been some patches released I believe. What, if any, problems do they sort out? Only the constant crashing of the game, or even some of the game-play issues? Anyone know...?
Yep, a brand new patch just got released the last couple of weeks. 1.2 IIRC. Here's all the fixes as showin in the readme....

Quote:
*****************************************
5. Update 1.2 Notes
*****************************************

Bug Fixes
*****************************************
Improved LOD visual quality for landscape.

Optimizations to file loading system.

Taking items from dead owned creatures is no longer a crime.

Fixed issue where lock/unlocked states on doors would occasionally be stored incorrectly in a save game.

NPCs no longer pop into view after player cancels out from the Wait menu.

Fixed memory leak with sitting in a chair multiple times.

The reflection from the environment map in windows now displays properly.

Fixed an issue where player is still in combat even though the creature is no longer present.

Player can no longer fast travel when paralyzed.

Fixed infinite dialogue loop when arrested by guards who have high disposition to you.

Fixed issue where guards would not properly report crime if they were pickpocketed.

Summoned creatures properly fade away when they are created from a leveled list.

Fixed issue where stolen items would lose their stolen status if the player character was female.

Fixed crash that would occur with NPCs loading in with arrows.

Pickup sound effects no longer play during the loading screen.

If you attack a creature owned by you, crime is no longer reported.

Fixed issue with LOD not loading in properly when entering/exiting worldspaces.

Fixed infinite soul gems exploit by dropping and picking up stacked soul gems.

Fixed a crash with summoning a creature and immediately exiting the cell.

Fixed a crash with stealing an object, exiting and immediately re-entering an interior.

Fixed issue where an NPC would occasionally not perform the proper idle animation.

Fixed an occasional crash when a creature loses detection on the player.

Fixed an occasional crash with NPCs who were not loaded going into combat.


Quest Fixes
*****************************************
In Light the Dragonfires, fixed issue where improper journal would appear if you closed an Oblivion gate.

In Till Death do They Part, fixed an issue where Melisande would not properly give you Cure Vampirism potion.


*****************************************
6. Update 1.1 Notes
*****************************************


Bug Fixes
*****************************************

Fixed an issue with falling through collision in Fort Wooden Hand.

Fixed issue with remapping controls in French, German, Italian and Spanish versions.

Fixed issue with some shadows not lining up.

Going to jail while equipped with bound armor or weapons no longer crashes the game.

Fixed issue with bound weapons not dispelling properly after dismounting a horse.

Fixed issue with player shadow being delayed after fast travel.

Fixed infinite gold issue on some dead NPCs.

Fixed issue with disease resistences that made it impossible to contract vampirism under certain circumstances.

Fixed an issue where occasionally skills would not increase properly after you received an increase in a way other than skill uses like as a quest reward.

Fixed issue where spells, powers and lesser powers were being improperly resisted when the player cast them on themselves.

Fixed an issue where creatures and NPCs would not go into combat properly after being hit by a projectile.

Fixed an issue with duplicating items and unequiping the bow.

Fixed an exploit that allowed you to sell equipped items to a vendor more than once while on a horse.

Fixed an issue with items reappearing in dead bodies after saving and reloading.

Fixed crash when NPC with active light spell on them unloaded from memory.

New Very Low Quality graphic setting available under Launcher options with improved support for low end FX cards (5700 and lower). To use this setting, go to the Launcher, select Options and click Reset to Defaults to allow the auto detect to check your system.

Implemented SLI-mode optimizations on Nvidia cards, and Crossfire optimizations for ATI cards.

Fixed a crash issue where loading a save would crash if the player had extra data on them.

Fixed an issue for LOD art for city was not unloading quickly enough when exiting an interior.

Fixed an issue where Aylied doors would not open when activated in Miscarcand.


Quest Fixes
*****************************************

If you are permanently expelled from Mages Guild, you can now go back into the Mages Guild buildings.

In The Siren's Deception, the door to Gweden farmhouse is prevented from locking too soon if player exits too quickly.

In the Light the Dragonfires quest, player controls are prevented from being locked if player accidentally hits Ocato during the final battle in the Imperial Palace.

In the Confront the King quest, fixed an issue where Mannimarco would occasionally stop fighting the player while the player's controls are locked.

In Corruption and Conscience, fixed an issue if player got to Llevana's house earlier than expected and she would initiate trespass behavior rather than move the quest forward.

In Theranis' Mistake, it is no longer possible to get multiple copies of Ahdarji's ring. Also, fixed an issue with player receiving Blood Price topic too early in the quest.

In the Leyawiin Recommendation quest, it is no longer possible to bypass Kalthar in Fort Blueblood.

In Revenge Served Cold, Corrick will now recognize when player had the jade amulet in their inventory if No Stone Unturned quest had been previously completed.

In Infiltration, player can no longer kill Blackwood Company members and stop progress in Fighter's Guild.

In Dark Brotherhood, if you kill fellow members and get kicked out of the guild, you can no longer continue to progress in the questline until you redeem yourself and get back in.

In The Master's Son, the player now properly receives their reward when completing the quest.

In Caught in the Hunt, fixed an issue where NPCs would not go into combat properly.

In the Cheydinhal Recommendation quest, fixed an issue where Vidkun's body would disappear if you left the well.

Getting disqualified from the first Arena match no longer blocks you from further matches.

In Till Death Do They Part, the Count no longer rewards player with gold more than once. Fixed an issue with not receiving the Vampire Ashes topic if the player picked up vampire ashes before getting the quest. Fixed issue where Bloodgrass topic was not added if player finished the Main Quest before starting quest. Hal-Liurz will now follow player properly when asked about the cure.

In Mystery and Harlun's Watch, the dead body you are supposed to find will no longer disappear from Swampy Cave if you cleared out the dungeon before starting the quest.

In Blood of the Daedra, Martin will now recognize Spellbreaker as a Daedric artifact.

In When the Vow Breaks, additional instance of Rockshatter are now prevented from appearing on Bjalfi's dead corpse after saving and reloading.

In Paranoia, game no longer crashes when Bernadette Peneles exits the city while you are following her.

For Clavicus Vile quest, fixed crash with giving or refusing to give Umbra to Clavicus Vile.



Plugin Fixes
*****************************************

Fixed issue with saving your game while an actor is in a new interior cell created in a plugin, and re-loading the save game without the plugin.

Fixed issue with loading previous saves with plugin that contains new base objects that are containers, NPCs and creatures.

Fixed issue with linked pathpoints scripted to switch on/off that are modified by a plugin.

NPC's companions no longer disappear when they fast travel with player to an exterior cell that is modified by a plugin.

New scripted spell effects created in a plugin now work properly.

Colt
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Old 16th April 2007, 01:53 AM   #23 (permalink)


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Originally Posted by Father View Post
For me the level is irrelevant, in my opinion it's a meaningless number that gets too much focus.
I do not agree at all, the flaws of Oblivion aren't just numbers, it's the whole gameplay: you gain level (therefore the environment is) even if you raise non-fighting skills.
In instance I was playing a thief with skills such as Security, Sneak, Acrobatics and none of these main skills was improving my fighting skills: However, I gained levels fast because I was using them and monsters where getting stronger. But my fighting skills weren't. Guess what was the result: any creature in the wood was owning me (but few levels before I could kill them). I had great fun during 15 hours but after that ... no.

Of course, you can answer me "there are mods": but is it the player's job to fix the gameplay? Certainly not.

Oblivion was one of the biggest disappointment last year.
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Old 18th April 2007, 02:48 PM   #24 (permalink)


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Oblivion is a great game - but I never finished it as I got distracted by other games.

I remember becoming Arena champion in Oblivion. I am currently playing Jade Empire (PC) and trying to become Arena champion in that game is a lot harder than it ever was in Oblivion.
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Old 18th April 2007, 06:12 PM   #25 (permalink)


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I have been plying Oblivion on the 360 as my PC didnt handle it well. I have been enjoying it alot despite the lack of mods. Loading times are surprisingly short and there are all the achievements you can get.

Quote:
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I remember becoming Arena champion in Oblivion. I am currently playing Jade Empire (PC) and trying to become Arena champion in that game is a lot harder than it ever was in Oblivion.
When you get the Jade Golem stance I believe it is the arena becomes alot easier.
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Old 25th April 2007, 05:35 AM   #26 (permalink)


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Okay. Father visited on us Wow players on Venty at Christmas and spoke a lot about this game. It had me curious but I didn't rush out and buy it. I was still madly involved with WoW.

I'm originally a RTS guy, but MMO exclusively the last three years - a little L2 & a lot of WOW. Now Oblivion looks like a game I want to try, in a genre I've only dabbled in with Diablo 1 & 2.

But I like the idea of the mods for the game, by reading everyones post here they seem necessary to play a balanced game - a lvl1 rat should always be a lvl1 rat.

So I'm asking for a list of required mods to install when I load and play my game. I'm not looking for cheats, I would merely like to enhance the game. O3 sounds like a required mod. Any others you can recommend?

Thanks
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Last edited by Weblo; 25th April 2007 at 06:44 AM. Reason: too tired to post... :p
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