Ash, if you like blowing stuff up (like I imagine a long time BF player does

) and curious about trying the whole "boring games" thing, then try DCS Black shark (refer sig below!).
I'm only half way in to the podcast while typing this, but the whole boring thing is clearly a subjective viewpoint. My missus finds battlefield boring, whilst she gets totally engrossed in her Facebook minigames.
For me, the whole idea of simulating something that is grounded in reality is really appealing. It gives me the impression that I am close to something that may considered an "elite" vocation. Bit of an ego shot, really.
EDIT 1: WOW was probably the first MMO that coined the term "grinding". Indicative of boring gameplay - to me anyways. And yes, I have played for about a month, and I had subscribed to Eve Online for a year. It's horses for courses, I s'pose.
EDIT 2: cut and paste from Ep 6 thread.
On the point of controls, as you mentioned in the podcast, there seems to be a shift by the bigger developers toward consoles. To me, this may damage the simulation market. I could be wrong, but if FSX is dead, as Stephaan, points out, then this genre will become even more obscure and peripheral designers like Logitech will be moving toward rumble pack controllers rather than flight sticks, yokes and the like.
Don' t get me wrong, the sim market will always be there, but this shift may push sim noobs like me away due to the exorbitant cost of custom boutique flight systems to match up with our chosen sim.
PC is a great platform for simulation as you probably know. I really hope the major controls manufacturers like Saitek, Thrustmaster and now Logitech will keep designign new and involved controls gear for the PC.