Old 18th February 2010, 01:18 PM   #1 (permalink)
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Patch Notes

Current MAG Version: v1.01a

The latest patch notes can always be found at Patch Notes
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MAG Patch v1.01a
Available February 4, 2010 | N/A (TPPS), 300KB (DLS)
Graphics
  • Resolved issue that caused banding and/or artifacts in the sky.
Server
  • Server performance enhancements with a focus on reducing lag issues.
  • Lowered chances of encountering 5:5 errors
  • Added additional statistics-focused servers
  • Added additional servers for Japan.
  • Reduces the amount of time after a game finishes before stats post to account.
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Patch v1.01
Available January 25, 2010 | 37MB (TPPS), 68MB (DLS)
Gameplay
  • Added ability for player to use knife during a reload animation.
  • Applied significant tuning adjustments for all weapons and armor.
  • Increased sprint duration before tiring by 30%.
  • Lowered XP requirements for levels 2 thru 4.
  • Lowered level-entry restrictions for Sabotage from Level 3 to Level 2.
  • Lowered level-entry restrictions for Acquisition from Level 5 to Level 4.
  • Lowered level-entry restrictions for Domination from Level 10 to Level 8.
  • Enabled proper level requirements for unlocking headgear, facegear, and uniforms.
  • Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously.
Interface
  • Fixed bug where incapacitated players nametags would occasionally disappear.
  • Repositioned onscreen weapons for improved field of view.
  • Armory items (facegear/ headgear/ uniforms) reordered.
  • Removed helmets from 鏑oadout 3 for all factions.
Graphics
  • Made significant increase in framerate during player-heavy games.
  • Changed light settings for all environments.
  • Polished recoil effect for better realism.
  • Fixed offset muzzle flash effect.
  • Tuned camera to shake more realistically when hit by bullets.
  • Adjusted 澱lur effect for both normal sights and iron sights.
  • Added alternate reload animation.
  • New 斗ight scatter treatment for all skies.
  • Repaired various 努eapon clipping issues.
  • Enacted several particle fogging adjustments.
Audio
  • Switched first-person weapon sounds to true stereo.
  • Moved first-person character interactions and weapon switches to true stereo.
  • Tweaked sounds effects relating to landing on surfaces.
Technical
  • Added error display and queue panel updates to notify player when they致e encountered a 屠oin game failure.
  • Made various server stability fixes and tweaks.
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Old 18th February 2010, 01:19 PM   #2 (permalink)
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Patch Alert: MAG v1.02

posted by Jeremy Dunham, February 16, 2010 12:02 pm
Hey folks,
Our latest MAG patch has a consistent theme that goes along with it — Medical Support. Taking your feedback into consideration and playing countless games ourselves, we’ve made a number of adjustments to elements that surround the Field Support class which should help you steer through the battlefield more effectively. These fixes will also clean things up for players of other classes who don’t have a need to see who is hurt and who isn’t.
To be specific, we’ve eliminated the onscreen medic icon from anyone who has a Medical Kit and have instead changed it so that only those who have the Resuscitation Kit sport the cross next to their name. Moreover, we’ve also hidden the “incapacitated” icons for downed players from everyone but those who can help them — cleaning up the screen quite considerably — and have added in some distance counters so that you know how far you have to travel before arriving at the injured.
The patch will automatically download on February 17, 2010 at 1am Pacific/ 4am Eastern/ 9am GMT and weigh in at about 40MB for the initial patch installer, with an additional 55MB for the patch itself.

Ever-changing war is right!

As always, the latest patch notes can always be found at http://blog.mag.com/blog/patch-notes/.
MAG Patch v1.02
Available February 17, 2010 | 39MB (TPPS), 55MB (DLS)
Gameplay
  • Fixed issue where water-submerged players could not be resuscitated.
Interface
  • Restricted Medic icon for downed players will only show up to those with the “Resuscitation” Support Skill Equipped.
  • Incapacitated player icons are now hidden from teammates who can’t resuscitate them.
  • Added distance indicator for incapacitated teammates (meters).
  • Added distance display for “Anti-Personnel” and “Anti-Tank” Mines for both teammates and enemies equipped with the “Explosives Detector.”
  • Localization changes for language in the Armory screen.
Technical
  • Fixed XP requirements for Level 36 (moved from 23,686 to 21,999) and Level 37 (moved from 23,803 to 23,083).
  • Statistical changes to support eventual integration into MAG.com website.
Server
  • Improved server performance to reduce instances of lag in population-heavy games.
  • Groups cannot enter match if one of its members is banned from the game.
  • Regional server hosting IDs adjusted in North American locations.
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Old 18th February 2010, 01:20 PM   #3 (permalink)
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Server Patch: February 18, 2010

posted by Jeremy Dunham, February 17, 2010 5:59 pm
What’s up folks?
We will be pushing a server patch during our regular maintenance window at1am Pacific/ 4am Eastern/ 9 am GMT.
Players who are already in-game during this window will receive a message warning them of a server restart. Players not already signed-on when these notices go out will not be able to access the server until the patch upgrade has been completed.
Note: You will not have to download anything additional for this patch, since it is a server-side patch. Additionally, this will not affect the Shadow War or your characters.
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Old 18th February 2010, 02:43 PM   #4 (permalink)
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Nice work A_1. Some interesting stuff there.

Now if they could only fix it so the (insert expletive here) in Raven who keep shooting me, just so they can heal me for XP will stop.

Also anyone who touches the knife button during the start of a match or when they respawn (there by killing a team mate) should have their controller blow up in their hands!
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Old 18th February 2010, 02:54 PM   #5 (permalink)
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Quote:
Originally Posted by Pure Mongrel View Post

Also anyone who touches the knife button during the start of a match or when they respawn (there by killing a team mate) should have their controller blow up in their hands!
that's the first thing i did on my first game as i'd been playing another game recently which used R3 as crouch. Really don't understand why console games don't let us change button layouts as we please, the presets are never what i want
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Old 18th February 2010, 02:59 PM   #6 (permalink)
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Accidents I can understand and handle. Heck I have even lobbed a grenade at one of my team mates instead of healing them due to button confusion (I now no longer take grenades on my healing build )

Tools that start doing it because they are bored or frustrated are the ones who's controllers should blow up in their hands
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Old 25th February 2010, 05:32 AM   #7 (permalink)
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Patch Alert: MAG v1.03

Patch v1.03

Available February 25, 2010 | 41MB (TPPS), 49MB (DLS)

Gameplay

* Overhauled tuning of multiple weapons of all types (see “Weapon” section below)
* Improved speed of weapon and gear swapping by approximately 500 milliseconds.
* Fixed bug in SVER’s Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
* Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
* “Medium Improved” Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
* Changed resuscitated player’s camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
* Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
* Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
* Lowered the amount of damage necessary to kill an incapacitated enemy
* All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
* Mines that haven’t been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
* Fixed bug that prevented “fully-resuscitated” players with more than 100 health points from receiving their full HP.
* Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
* Players no longer lose leadership points after entering “Veteran Mode.”

Weapons

* “From the hip” firing for Light and Medium machine guns have stronger recoil and are less accurate when moving.
* Tuned weapon damage for all three factions.
* Modified all short-ranged weapons (pistols, PDWs, shotguns, SMGs) so that they’re less effective at long distances.
* Made Battle Rifles more effective.
* Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren’t intended to do so.
* Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret).
* Shooting through thin materials (fences, tents, etc.) will be more consistent.
* Increased spread on shotguns.
* Improved animations for rocket launchers.

Graphics

* Fixed bug that caused the recoil animation to end early or stop animating if a player was firing their weapon for a long period of time.
* Changed detonation time on smoke and poison gas grenades to prevent them from exploding in mid-air to eliminate unintended FX issues.
* Added realistic fogging effects to sky-domes.
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Old 25th February 2010, 06:32 AM   #8 (permalink)
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* Mines that haven稚 been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
Great there are going to be claymores everywhere now
* 擢rom the hip firing for Light and Medium machine guns have stronger recoil and are less accurate when moving.
* Increased spread on shotguns.

These 2 are going to suck

The rest of the update seems to be really good . Especially this one
* Tuned weapon damage for all three factions.
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Old 25th February 2010, 12:07 PM   #9 (permalink)
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*Improved speed of weapon and gear swapping by approximately 500 milliseconds.

*Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.

* Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.

* Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.

* Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren’t intended to do so.



Brilliant, devs obviously read my mind as these were my biggest issues with the game
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Old 25th February 2010, 01:08 PM   #10 (permalink)
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Fantastic update. Thanks to RTC for the good news mate.

Can't wait to get home, patch and play.
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