First Person Shooters - How hard is it to get it right?
When you have played some well designed FPSers with intuitive controls you start to expect that every FPS should have a "minimum" standard of controls and features.
The new AVP is not a bad game (although I have only tackled the human campaign so far) but in this instance it has a feature missing that I believe should be in every shooter ... an aim function. I think you get it later for a specific weapon, but the fact that I can't look down the sights of the pistol and assault rifle is just wrong! It has so annoyed me that it distracts me from the atmosphere in the game. Instead of me freaking out over an alien swarm, I am just angry I can't aim my gun at them.
So as the majority of us are FPS veterans of varying degrees, we could come up with the "mandatory" features required for a FPS, no matter the setting or weaponry involved.
So I will get the ball rolling.
A FPS must have the following controls / functions:
An aim function
A reload function (Yes there are FPS's without this feature)
A prone function
A sprint function
A jump function
A lean to the right or left function
A cover function
What else?
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"When Injustice Becomes Law, Resistance Becomes Duty!"
An adaption from an American Civil War statement that seems very apt for the way things are done these days!
"When Tyranny Becomes Law, Rebellion Becomes Duty"
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