I will be interested to see if this becomes a double edged sword.
On one hand the publishers jump up an down about how they are losing revenue due to people purchasing pre-owned games.
On the other hand many new games are purchased because people have the ability to trade in games they no longer play.
I for one very rarely purchase pre-owned games. This is not because I am a opposed to pre-owned games but because I tend to pre-order games for the "added extras".
Now the thing that EA has not thought through is that people like myself only keep pre-ordering because the cost is off set by the ability to trade in games I have finished with.
I would estimate that my purchasing of games will drop by over two thirds if I can no longer trade in games for any real value. Add to this that I will stop pre-ordering all but only very select titles, preferring to wait to see if the game is "worth it" before I invest money on a game I will get no return from.
Now this will have two possible flow on effects IMHO.
1) Games will have to become cheaper to attract the buyers who can no longer trade (Possible, but highly unlikely)
2) Quality games will be lost as publishers will pull back on backing untested IP's and only focus on re-releasing the same IP's that have proven "safe" to back. "Hey look Modern Combat Fighter 47 is out ... YAY! Can't wait to play that ... this time you get to wear blue combat fatigues!" (The most likely possibility).
I admit I am a cynical man, but can anyone see this new move by EA as a good thing?
Imagine a gaming world where games like, Oddworld, Psychonauts, Little Big Planet, etc never get released because they are to "different" from the mainstream ISP's to gamble on.
There could be one glimmer of hope in this scenario and that is Indy games. They will be the only bastion of creativity left in the industry ... until they are bought out, or forced out, by the big publishers.
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