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Old 10th June 2010, 02:18 PM   #1 (permalink)
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Default MAG Patch 1.06 Released

The latest MAG patch is out, and for your informatin all who for some reason you could not access the gear from the free downloadable content the issue has been fixed

Anyone up for some MAG next Wednesday night Lets see if we can get the numbers

MAG Patch v1.06

Available June 2010 | Size: TBD

Gameplay

Player knife attacks no longer deal damage to members of own PMC.
Headshot damage bonuses no longer apply to friendly fire.
Changed rewards for the resuscitation of an incapacitated ally to 5XP for partial health revive, and 10XP for full heath revive.
Added functionality to Medical Kit so that players can now heal themselves with L1 in addition to using R1 to heal or revive a teammate.
All vehicle handling has been improved and been given more realistic physics.
Added three gun ports to APCs of all factions.
Slowed down the rate of fire for the APC’s primary gun, but increased bullet damage.
Primary APC gun can now damage enemy APCs.

Weapons

Adjusted damage for the AM50, Rollins LRRS, and AGVK sniper rifles vs. vehicles and emplaced turrets.
Increased rate of fire for all pistols (Raven’s F57, SVER’s IZ-443, and Valor’s M9).
Improved close-range effectiveness and decreased long-range effectiveness for all Pistols, Machine Pistols, SMGs and Shotguns.
Made all LMG foregrips less effective at stabilizing fire.
Made improved stability skills less effective at stabilizing fire for machine guns.
Credit cost for Pistols has been changed to 0c from 100c.
Credit cost for Machine Pistols has been changed to 200c from 300c.
Credit cost for SMGs has been changed to 300c from 400c.
Credit cost for Shotguns has been changed to 400c from 600c.
Credit cost for Improved Rocket Launchers has been changed to 800c from 1000c.
Credit cost for Smoke Grenades has been changed to 200c from 300c.
Credit cost for Poison Gas Grenades has been changed to 500c from 600c.
Credit cost for Explosives Detector has been changed to 300c from 600c.

Interface

Adjusted requirements for most Medal Awards.
Added progress bars to all Medal Awards.
Changed vehicle icon visibility on the map to reflect its current status of visibility instead of its previous map state of “always seen.”
Repaired display problem in the “Community” tab’s “Player Search” screen that improperly presented names with multiple non-alphabet characters.
Statistics for “Enemy Vehicles Destroyed Assists” and “Enemy Turrets Destroyed Assists” are now correctly listed in proper category “Objectives.”

Graphics

Fixed display problem with player’s left hand placement when using foregrip and bipod on the Raven Apex 100 light machine gun.
Fixed issue that prevented repaired roadblocks from “shining” to indicate that they can be interacted with.
Technical

Previously-released downloadable content (Fast Attack Gear Pack, Trooper Gear Pack, Raven’s Spyder Body Apparel, SVER’s Hazard Body Apparel, and Valor’s Bulldog Body Apparel) is now accessible to all users without PlayStation Store access.
Patched problem that prevented users to save loadout with DLC weapons following a “Respec” action.
Repaired issue that caused renamed PSN IDs to be incorrectly identified as its previous name when logging in.


Server

Updated patching system to allow for faster download speeds when retrieving in-game updates.

Cheers

Last edited by Ancient_One; 13th June 2010 at 01:07 PM.
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Old 10th June 2010, 09:46 PM   #2 (permalink)
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Good pickup mate. I will be joining you for sure. Can't wait.
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Old 10th June 2010, 10:23 PM   #3 (permalink)
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Fantastic update, has a lot of changes I've been wanting for a while
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Old 11th June 2010, 01:27 AM   #4 (permalink)
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I logged in to night and was awarded another 10 (medals and ribbons) based on my achievements so far and the new revamped requirements for those awards.

Thankyou Zipper.

The game is fantastic with all these new improvements and the award system revamp.
I urge you guys to take another look at it.

At least those who already have the game.
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Old 13th June 2010, 01:03 PM   #5 (permalink)
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I especially like the change to the left column of the game waiting menu.

Now displays three colours and is updated every few seconds.

You determine what game you want to play or use Directed which places you in the waiting list displayed on the left of the screen for that game.

Bright Blue, Orange and Green dots indicate the number of people currently waiting in the queue.

Shaded Blue, Orange and Green dots indicates how many people are required to start each game. ie. minimum number of players.

Grey shaded indicates how many people over the minimum who can also join the game. ie. full number in game.

As this column is constantly being updated you can visually see the comings and goings of players and can judge when I game will start. ie. period of time to wait.

A great improvement on the previous display.
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