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Old 13th August 2008, 04:10 PM   #1 (permalink)
Deadly - Post: 1533
 Nightlife's Avatar

Default Trying to setup a new wireless connection for the Wii

Something decided to go haywire with my Nintendo WiFi USB connector and I haven't been able to get it back online since. I was also sick and tired of the constant pop up saying a user had connected whenever the Wii checked online in off mode (seemed to check the net every 15-20mins).

Now this is what I have done. A friend had given me a Wireless Ralink Technology 802.11g PCI card a while ago and I have installed it on my Vista x64 machine. Vista found and installed drivers via Windows Update. It is my hope to connect the Wii to it and get a shared net connection. In my 1st and only attempt I made an ad-hoc connection, selected WEP for security and gave it a password, then selected internet sharing.

I went to the Wii and had it search for the device. It found it and I was able to put the password in. Now it just fails when trying to do the connection test and mentions to check the SSID.

Tips for non IT morons appreciated

Will be playing Guild Wars 2 when it's out. Currently playing Battlefield 3 (Nightlifeoz) and Star Wars The Old Republic (Nightlife) on PC. PC, PS3, DS Lite and Wii are my systems of choice.
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Old 13th August 2008, 10:48 PM   #2 (permalink)
Elite - Post: 3762
 Deadfyre's Avatar


Probably a setting in the pci card that needs changed.

I run mine off the dsl modem wireless connect.
A service set identifier, or SSID, is a name used to identify the particular 802.11 wireless LANs to which a user wants to attach. A client device will receive broadcast messages from all access points within range advertising their SSIDs, and can choose one to connect to based on pre-configuration, or by displaying a list of SSIDs in range and asking the user to selec

It is normal for multiple access points to share the same SSID if they provide access to the same network.

In 802.11 it is possible to create an ad-hoc network of client devices (an IBSS), in which case the SSID is chosen by the client device that starts the network, and broadcasting of the SSID is performed in a pseudo-random order by all devices that are members of the network.

As the SSID is a name that may be displayed to users, it normally consists of displayable ASCII characters. However the standard does not require this—the SSID is defined as a sequence of 1–32 octets each of which may take any value.

Some wireless access points support broadcasting multiple SSIDs, allowing the creation of Virtual Access Points—partitioning a single physical access point into several logical access points, each of which can have a different set of security and network settings.

SSID Client Isolation prohibits wireless clients in the same subnet from communicating directly with each other and thereby bypassing the firewall

[edit] Not broadcasting the SSID

Some people have erroneously attempted to improve security by turning off the broadcast of the SSID.[1] To a user, depending on the wireless software, the network either does not show up, or is displayed as "Unnamed Network". In any case, one needs to manually enter the correct SSID to connect to the network.

This method is not secure, because every time someone connects to the network, the SSID is transmitted in cleartext even if the wireless connection is otherwise encrypted. An eavesdropper can passively sniff the wireless traffic on that network undetected (with software like Kismet), and wait for someone to connect, revealing the SSID.

A publication by Planet 3 Wireless helps to clear the air with this frequently misinterpreted topic by saying:

In most access points this announcement can be disabled, making it slightly more difficult for an attacker to learn a network's SSID...Some people mistakenly believe that turning off "SSID broadcast" turns off beacons entirely, which is not true."[2]

Sometimes, in large networks there is even frequent enough connection requests to see the name listed without additional software. Alternatively, there are faster (albeit detectable) methods where a cracker spoofs a "disassociate frame" as if it came from the wireless router, and sends it to one of the clients connected; the client will immediately re-connect, revealing the SSID.

Thus, this should not be the only protection used in a wireless network against determined crackers.[3] Real security should be used such as requiring WPA/WPA2.

[edit] Basic service set identifier

A related field is the BSSID or Basic Service Set Identifier, which uniquely identifies each BSS (the SSID however, can be used in multiple, possibly overlapping, BSSs). In an infrastructure BSS, the BSSID is the MAC address of the wireless access point (AP). In an independent (ad-hoc) basic service set, the BSSID is a locally administered MAC address generated from a 46-bit random number. The individual/group bit of the address is set to 0. The universal/local bit of the address is set to 1.

A BSSID with a value of all 1s is used to indicate the broadcast BSSID. A broadcast BSSID may only be used during probe requests.
So I would say the Wii is sending the SSID, but the pci card isnt trying to accept it.
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Old 14th August 2008, 04:50 PM   #3 (permalink)
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 Nightlife's Avatar


Um what? Sorry I just woke up from a slack jawwed, drooling coma

I may have to impose on an IT friend me thinks.

Will be playing Guild Wars 2 when it's out. Currently playing Battlefield 3 (Nightlifeoz) and Star Wars The Old Republic (Nightlife) on PC. PC, PS3, DS Lite and Wii are my systems of choice.
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