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Old 9th October 2010, 11:42 AM   #21 (permalink)
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Interactive Map is up:

http://tog.swoit.as/minecraft/

Going forward:

Regenerating the map require shutting down the minecraft server for 5 minutes while the world is copied, restarting the server and then a few minutes of processing. Whole process should not take more that 15 minutes. We need to decide how often we want to do this.

Regenerating the list of warps takes seconds and can be done completely independantly of a map regeneration. This means we could automate the market generation to run (say) every hour on the hour to ensure that markers are up-to-date. This means you could put "claim" markets on the map and they will appear very quickly (you will not have to wait for me to step in and update them).

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Old 9th October 2010, 12:19 PM   #22 (permalink)
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That works great! It is missing some of my warp points, or is it only listing the public ones?

NAM
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Old 9th October 2010, 09:57 PM   #23 (permalink)
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Yes what did we decide upon for publicising warp points? Should we just post it here or do we have some sort of .public automatic thing going?
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Old 9th October 2010, 10:58 PM   #24 (permalink)
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Old 10th October 2010, 04:00 AM   #25 (permalink)
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The following can be added:

eagles.reach - "Thermal's Home in the Clouds"
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Old 10th October 2010, 11:00 AM   #26 (permalink)
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Quote:
Originally Posted by DaedalusAlpha View Post
Yes what did we decide upon for publicising warp points? Should we just post it here or do we have some sort of .public automatic thing going?
I am not sure anything was specifically decided, but for now I am simply adding warps as they appear in this thread. As such, Sand Castle and Eagle's Reach have both been added...

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Old 10th October 2010, 02:15 PM   #27 (permalink)
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Another:

opti.mines - "The Opti Mines"
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Old 11th October 2010, 09:23 AM   #28 (permalink)
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Fking win.
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Old 11th October 2010, 09:47 AM   #29 (permalink)
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Old 11th October 2010, 10:03 AM   #30 (permalink)
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Quote:
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Fking win.
where does that one go Red?
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