Unless I'm understanding this wrong, what we're talking about here is making a system where you "pay" in the currency to have an admin supply you with the item you want (eg TNT)? Payment goes to admin?
Gold currently has no use other than as a payment for something you want. So if admins are receiving gold for giving out things like TNT, then we're being left with secret hoards of gold that do nothing. It seems almost pointless to me - other than to be a way to limit the use of TNT etc. which could be limited in other ways - such as a monthly allowance or something.
Diamonds have a purpose (once tool breakage happens)... but are rare, and players will have more trouble finding diamonds. Trading in diamonds means the diamonds are stockpiled by admins - which can be useful. Diamond tools can then be supplied to those who need them for a non-diamond currency/swap - allowing more people the chance to mine if they haven't found diamonds themselves.
Clay is fairly rare but likewise has a purpose and is valuable to some. Iron is quite common, but again has a purpose (when tool breakage comes in).
It's all well and good to say this is a mining game and thus people should be required to mine to get the gold to be able to trade with, but we all play the game differently, and we all have different luck when it comes to finding stuff while mining. The same could be argued that it's a mining game, not a TNT blowing stuff up game :P - what appeals in this game to some will be different to what appeals to others, and we'd like to make it an appealing game for all.
I'd propose a system of values for Gold, Diamonds, Iron and Clay - based on the value of gold (eg work out that 1 gold is worth so many clay) With admins basically setting up a "bank" where traded items go. Then, for example... if someone trades gold for TNT, the gold goes in the bank. If someone wants gold in which to buy some TNT but doesn't have any gold, but they have clay - they can trade their clay for that value in gold, and use that to trade for TNT. So now the bank has both clay and gold. Then if someone really needs clay to build with, they can come and buy that from the bank. and so on.... So the bank becomes a useful thing
While iron has very little value as it's reasonably common and not very good for tools - when tool breakage comes in, there will be more people requiring it for tools, so it's value will increase - trading in a resource that does something, means that there are reserves of that resource to give access to other players who may not have lofty aspirations to trade for 40 blocks of TNT and might just desperately need an iron pick.
.....and if we're extending this to non-TNT items, and for everyday trades, then it's a bit sad IMHO..... when I started playing, I was given iron tools to start with - which was much appreciated...... later I was given diamond tools by people who obviously had enough resources to help out newbie players... which was even more appreciated..... I in turn have been able to make someone a diamond pick (alas, I've only found a handful of diamonds so far) and an iron shovel, and I've put my old iron tools in the general store for anyone who needs them... Many of us have given Vonder resources for his Vonderdome. This sort of thing helps build a community feeling I think...and this feeling of community is one of the things I find very appealing in the game. People giving to help someone out and not expecting payment in return is part of this. I'd hate for it to turn into a "well I'll give you a pick what are you going to give me" type thing.
Last edited by Obsi; 4th October 2010 at 08:30 PM.